Murray
Tank
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During my days of forum reading/writing (whitch isn't that much, so don't blame me if this isn't true) I've seen many people make threads about their favourite games of all time, but that feels kind of impersonal, so I felt like doing something different for a change.
In this thread, I would wish for people to make a list of their five personal favourite games of all time, starting with fifth place. Also, add a comment to why they deserve their specific rank and some of the experience you’ve had with each game, making it special for you.
What I’m going to talk about is what I fancied the most about each game and not just plain info even if it sometimes may seem that way. Now my list will mostly depend on how hyped I were over these games back when they were new. I’ll try not to get too carried away here. At first I would like to start of with:
5th: Final Fantasy VII (PlayStation)
Now you FFVIII:ers probably wonder why I prefer this one, well to be honest, FFVIII simply is too dull. I haven’t finished the game (got to middle of second CD), but it’s simply because the storyline didn’t encourage me to. The stats system was way too complicated and to be frank, collecting 100 of each spell really doesn’t add up to the rank. In FFVII on the other hand, you have, probably the most interesting storyline of any videogame. You start off as a bunch of rebellions, that’s one of the reasons I got the interest for the game. Anything could happen. And every time I play through the game and I first exit Midgar, enter the first town and Cloud starts telling the story about him and Sephiroth I get tingles down my spine, the adrenaline just kicks you awake. That specific part of the game is just so ingenious to come up with and after that it just gets better. Good music, good stats system, good difficulty. All these alternative quests you can do after the game, all these enemies you can challenge that are harder than the actual final boss, the game never ends.
4th: Sonic & Knuckles + Sonic 3 (Sega Megadrive/Genesis)
At first it was Sonic 3 alone that made an extremely good game, the Sonic games prior to it was pretty good too, but this game wins by a large marginal to be frank. The stages were detailed, large and had such a wonderful atmosphere, it was almost sad you burst through every single one of them. One of the things I fancied the most was the chaos emeralds. You had the ability to turn into Super Sonic with all the emeralds in your possession, also the good ending could only be achieved by collecting them. And as usual the music was plain awesome. You had this 2-player mode where you race each other. Good music, good stages, good game play there as well. And compared to the other Sonic games, this one had a more interesting storyline than usual.
And it didn’t end there. You actually could combine this game with it’s sequel Sonic & Knuckles and turn it into a game, double the size and now the character Knuckles became playable to you and also the maps became slightly different as you played with him. They went deeper into the storyline and even the thing I fancied the most became more interesting, because now you had to collect the super emeralds, enabling you to turn into Hyper Sonic, also the final stage didn’t become available before you’ve got all the chaos emeralds. It was truly a magical period when that game was new.
3rd: Legend of Zelda III A Link to the Past (Super Nintendo)
That’s right; my favourite Zelda game is the third one, simply because after this one, the Zelda games just kept following the same pattern. The first and second was not that interesting, mainly because they were for Nintendo 8-bit and had very little replay value due to them being very monotonous.
When you start off with Zelda 3 you have the map to look at. I was rather fascinated by it because when I looked at it, I got to see these three gems and a sword indicating on where to go next. I was so excited to see what would happen when I could get that sword. And when going to the skull indicated on the map after getting it, I thought this is it, here comes the showdown! Boy was I wrong, not nearly half the game was finished, because as it turned out, I had seven more castles to explore. Just adding to this all the things you did in between to be able to pass certain areas to get to new places just made this game so encouraging to continue, because there was always something new to try out, there was always items to collect. I actually managed to collect all items in the game before I even knew what gamefaqs was… except for one bloody heart piece. It took over ten years for me to finally acquire it. The most interesting part is, it actually was in the vicinity I thought it would be. All in all, this game never died. The storyline may not have been of the biggest importance to me back then and I didn’t care much for it now either, but the music, the design on the world, the puzzles and ideas made this game so much more than most games today are. I don’t really have a concrete reason to feel why this game is better than so much else; it just has this atmosphere of awesomeness, all the way through.
2nd: Indiana Jones and the Infernal Machine (PC)
Now I hear most of you going “The hell!? I’ve never heard of that game!” well, I don’t blame you. It’s just that I adore this game. And no, it isn’t a Script Creation Utility for Maniac Mansion (SCUMM) game, like the other Indiana Jones games, but it is made by LucasArts, it’s an adventure/action game and it’s in 3D. To give you a hint on how old this game is, I’m going to reveal the system requirement. You ready? Alright: 200MHz. But I still love this game more than all but one game.
You play the role as Indiana Jones (not played by Harrison Ford, sorry Dr. Jones fans), but it really doesn’t matter much. The storyline here may be more of the super natural than the original movies, but I love it, because occasionally you get to fight with these big guardians and supernatural beasts, like Ice Guardian, Lava Guardian, and Quetzalcoatl and so on. In order to fight them back you must find these artefacts with certain specific powers. One that breaks through weak material, one that turns you invisible (not gonna reveal anymore).
The thing that I loved about it is all the puzzles you have to solve, every stage had ten secret treasures to find (they where optional) and the maps were all having this amazing design and atmosphere as usual. There was no music except for the classic Indiana Jones theme used in the movies, but for some reason, neither music, nor good graphics were needed for me to enjoy this game. Heck it was even buggy as hell but I still loved it. For those of you wondering, it was not just finding treasures, solving puzzles and fighting the super natural, but you also get to use regular weapons for taking out Soviet soldiers, like your whip, 9mm revolver and so on. This game starts off as a kind of every day game you usually play, but the longer you get into the game, the more interesting it becomes, the deeper the storyline goes. It doesn’t matter what anyone think (because almost no one has even tried this game anyway), I think this game is the second awesomest game of all time, because even if the graphics aren’t cutting edge, I still love the design of the maps, and the way you have to solve puzzles in order to finish them.
1st: Super Mario 64 (Nintendo 64)
Sorry Half-Life 2-fans, it’s an awesome game, I give you that, but all the previous mentioned games, including this one are just way better.
I was extremely hyped over Half-Life 2 before release, I looked at all the screenshots, movies and interviews as if they were gifts sent from God the all-mighty, but the game itself didn’t blow my mind away as much as all these games did.
Super Mario 64 was simply so awesome because… because… I don’t know where to start!
All the stars you had to collect, all the secrets, all the music, maps, the originality. It was all so perfect. I used to dream about this game more often than I cracked my knuckles (which was pretty often back then). I remember at first when I saw the images of this game, me and my friends though: “Meh, it doesn’t seem that interesting, it’s all about Mario doing acrobatics.” Boy, were we wrong. You could have fun by just running around and poking stuff back then. Collecting the stars was merely something you felt like doing at certain occasions. And the fact that you required 70 stars to be able to finish the game, whereas I myself felt like ten was finishing an average game back then (because, let’s face it, that controller stick was a hardass, but since it was a new thing to have sticks on your controller you didn’t really know if it was a good controller or you just being crappy at 3D games), and not only that, but that the game had a total of 120 stars, just blew my mind. I particularly liked the song being played at the Bowser stages. The background, the simple map and the song being played, really made it a wonderful feeling. I must have been in love back then or something, because I’ve never had such a satisfying feeling before when playing a game. I’ve never before loved a game as much as Mario 64. Sex is the second best pleasure compared to the feeling I had when this game was new.
In this thread, I would wish for people to make a list of their five personal favourite games of all time, starting with fifth place. Also, add a comment to why they deserve their specific rank and some of the experience you’ve had with each game, making it special for you.
What I’m going to talk about is what I fancied the most about each game and not just plain info even if it sometimes may seem that way. Now my list will mostly depend on how hyped I were over these games back when they were new. I’ll try not to get too carried away here. At first I would like to start of with:
5th: Final Fantasy VII (PlayStation)
Now you FFVIII:ers probably wonder why I prefer this one, well to be honest, FFVIII simply is too dull. I haven’t finished the game (got to middle of second CD), but it’s simply because the storyline didn’t encourage me to. The stats system was way too complicated and to be frank, collecting 100 of each spell really doesn’t add up to the rank. In FFVII on the other hand, you have, probably the most interesting storyline of any videogame. You start off as a bunch of rebellions, that’s one of the reasons I got the interest for the game. Anything could happen. And every time I play through the game and I first exit Midgar, enter the first town and Cloud starts telling the story about him and Sephiroth I get tingles down my spine, the adrenaline just kicks you awake. That specific part of the game is just so ingenious to come up with and after that it just gets better. Good music, good stats system, good difficulty. All these alternative quests you can do after the game, all these enemies you can challenge that are harder than the actual final boss, the game never ends.
4th: Sonic & Knuckles + Sonic 3 (Sega Megadrive/Genesis)
At first it was Sonic 3 alone that made an extremely good game, the Sonic games prior to it was pretty good too, but this game wins by a large marginal to be frank. The stages were detailed, large and had such a wonderful atmosphere, it was almost sad you burst through every single one of them. One of the things I fancied the most was the chaos emeralds. You had the ability to turn into Super Sonic with all the emeralds in your possession, also the good ending could only be achieved by collecting them. And as usual the music was plain awesome. You had this 2-player mode where you race each other. Good music, good stages, good game play there as well. And compared to the other Sonic games, this one had a more interesting storyline than usual.
And it didn’t end there. You actually could combine this game with it’s sequel Sonic & Knuckles and turn it into a game, double the size and now the character Knuckles became playable to you and also the maps became slightly different as you played with him. They went deeper into the storyline and even the thing I fancied the most became more interesting, because now you had to collect the super emeralds, enabling you to turn into Hyper Sonic, also the final stage didn’t become available before you’ve got all the chaos emeralds. It was truly a magical period when that game was new.
3rd: Legend of Zelda III A Link to the Past (Super Nintendo)
That’s right; my favourite Zelda game is the third one, simply because after this one, the Zelda games just kept following the same pattern. The first and second was not that interesting, mainly because they were for Nintendo 8-bit and had very little replay value due to them being very monotonous.
When you start off with Zelda 3 you have the map to look at. I was rather fascinated by it because when I looked at it, I got to see these three gems and a sword indicating on where to go next. I was so excited to see what would happen when I could get that sword. And when going to the skull indicated on the map after getting it, I thought this is it, here comes the showdown! Boy was I wrong, not nearly half the game was finished, because as it turned out, I had seven more castles to explore. Just adding to this all the things you did in between to be able to pass certain areas to get to new places just made this game so encouraging to continue, because there was always something new to try out, there was always items to collect. I actually managed to collect all items in the game before I even knew what gamefaqs was… except for one bloody heart piece. It took over ten years for me to finally acquire it. The most interesting part is, it actually was in the vicinity I thought it would be. All in all, this game never died. The storyline may not have been of the biggest importance to me back then and I didn’t care much for it now either, but the music, the design on the world, the puzzles and ideas made this game so much more than most games today are. I don’t really have a concrete reason to feel why this game is better than so much else; it just has this atmosphere of awesomeness, all the way through.
2nd: Indiana Jones and the Infernal Machine (PC)
Now I hear most of you going “The hell!? I’ve never heard of that game!” well, I don’t blame you. It’s just that I adore this game. And no, it isn’t a Script Creation Utility for Maniac Mansion (SCUMM) game, like the other Indiana Jones games, but it is made by LucasArts, it’s an adventure/action game and it’s in 3D. To give you a hint on how old this game is, I’m going to reveal the system requirement. You ready? Alright: 200MHz. But I still love this game more than all but one game.
You play the role as Indiana Jones (not played by Harrison Ford, sorry Dr. Jones fans), but it really doesn’t matter much. The storyline here may be more of the super natural than the original movies, but I love it, because occasionally you get to fight with these big guardians and supernatural beasts, like Ice Guardian, Lava Guardian, and Quetzalcoatl and so on. In order to fight them back you must find these artefacts with certain specific powers. One that breaks through weak material, one that turns you invisible (not gonna reveal anymore).
The thing that I loved about it is all the puzzles you have to solve, every stage had ten secret treasures to find (they where optional) and the maps were all having this amazing design and atmosphere as usual. There was no music except for the classic Indiana Jones theme used in the movies, but for some reason, neither music, nor good graphics were needed for me to enjoy this game. Heck it was even buggy as hell but I still loved it. For those of you wondering, it was not just finding treasures, solving puzzles and fighting the super natural, but you also get to use regular weapons for taking out Soviet soldiers, like your whip, 9mm revolver and so on. This game starts off as a kind of every day game you usually play, but the longer you get into the game, the more interesting it becomes, the deeper the storyline goes. It doesn’t matter what anyone think (because almost no one has even tried this game anyway), I think this game is the second awesomest game of all time, because even if the graphics aren’t cutting edge, I still love the design of the maps, and the way you have to solve puzzles in order to finish them.
1st: Super Mario 64 (Nintendo 64)
Sorry Half-Life 2-fans, it’s an awesome game, I give you that, but all the previous mentioned games, including this one are just way better.
I was extremely hyped over Half-Life 2 before release, I looked at all the screenshots, movies and interviews as if they were gifts sent from God the all-mighty, but the game itself didn’t blow my mind away as much as all these games did.
Super Mario 64 was simply so awesome because… because… I don’t know where to start!
All the stars you had to collect, all the secrets, all the music, maps, the originality. It was all so perfect. I used to dream about this game more often than I cracked my knuckles (which was pretty often back then). I remember at first when I saw the images of this game, me and my friends though: “Meh, it doesn’t seem that interesting, it’s all about Mario doing acrobatics.” Boy, were we wrong. You could have fun by just running around and poking stuff back then. Collecting the stars was merely something you felt like doing at certain occasions. And the fact that you required 70 stars to be able to finish the game, whereas I myself felt like ten was finishing an average game back then (because, let’s face it, that controller stick was a hardass, but since it was a new thing to have sticks on your controller you didn’t really know if it was a good controller or you just being crappy at 3D games), and not only that, but that the game had a total of 120 stars, just blew my mind. I particularly liked the song being played at the Bowser stages. The background, the simple map and the song being played, really made it a wonderful feeling. I must have been in love back then or something, because I’ve never had such a satisfying feeling before when playing a game. I’ve never before loved a game as much as Mario 64. Sex is the second best pleasure compared to the feeling I had when this game was new.