Robinhood_01
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- Aug 5, 2003
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If the shadow in a shadow thing is still happening in the released game i'll just turn dynamic shadows off, or all shadows off, which ever one.
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halflifeguy said:with no shadows there would be no game. simple as that
guinny said:Your one of the if not biggest troll/lamer on this forum and your telling me to grow up? At least I have an opinion that makes sense/people can respect. Grow up "kiddo."
Well, maybe Wraith is one of the people who voted "Shadows are pivotal to the an enjoyable game experience". It would make sense to him then; the pivotal to enjoyment part that is.ElFuhrer said:That's the stupidest analogy I've ever heard. The shadow bug would be more like a zit.
guinny said:None whatsoever. Though I don't think the game has bad shadowing effects at all. Anyone who could actually sit and show me any problems with the shadowing needs to A) stop paying attention to pathetic details that have nothing to do with anything. B) Get a life/get laid.
Algor said:For someone who has over 3000 posts here, should not be telling others to "get a life / get laid".
Shadows enhance the experience and make everything more believable.
Maps for example, benefit greatly. If you take a mediocrely lit and shadowed map, and compare it to a well lit and well shadowed map, the difference is incredible.
Character shadows help add a lot of ambience and feeling, for example you could be coming around a dark corner, and see a shadow being projected onto the wall nearby, maybe to create tension or hope, depending on how it is used.
guinny said:None whatsoever. Though I don't think the game has bad shadowing effects at all. Anyone who could actually sit and show me any problems with the shadowing needs to A) stop paying attention to pathetic details that have nothing to do with anything. B) Get a life/get laid.
Wraith said:imagine a really gorgeous nude woman, the most perfect you could ever imagine, now imagine she has a giant stinky dick. that dick is the shadow bug in the otherwise gorgeous HL2
Wraith said:imagine a really gorgeous nude woman, the most perfect you could ever imagine, now imagine she has a giant stinky dick. that dick is the shadow bug in the otherwise gorgeous HL2
TheHitman5 said:I love it when people deny the fact that they want something, then insult others to make themselves feel better. If you actually knew anything, you would know shading and lighting is a HUGE part of a game. HL2's shadows and lighting effects are unfortunetly far from next gen. D00M 3 on the other hand is flockin amazing.
PvtRyan said:So you want Doom 3 lighting eh? Do you also settle for HL2 then being a game taking place in small corridors with a maximum of 10 low polygon characters in a scene?
Both games have the limitation of hardware, it's an OR situation, either a unified lighting system or to put that processing power in other situations. You can't have both. It's as simple as that.
Besides, I wouldn't want to give up radiosity based lightmaps for the harsh direct lighting of Doom 3, it just wouldn't look right in a game like HL2.
Yeah, that really blows. I don't know why they did that, we've seen that HL2's flashlight lights up models (flashlight on the antlions screen).iamaelephant said:One thing that irritates me about Source is that when you shine your flashlight on someone in CS:Sb, it projects absolutely no light onto them. Looks stupid.
Doom 3 does have real-time lighting and shadows. Way more then Far Cry doesAlgor said:If by "Doom 3 lighting" you mean real time lighting and shadows, you are wrong. Dead wrong.
Ever heard of a little game called Far Cry?
Sparta said:Doom 3 does have real-time lighting and shadows. Way more then Far Cry does
WAAAAAY more.
Kazuki_Fuse said:Lol, wtf? Don't you think that's overreacting a tad? I can name numerous games that are the best of all time that didn't have shadows but they were still the best games I can think of, here are a few... HL1 didn't have shadows, and I'm sure as hell stunts didn't have shadows, nor did 4d boxing. Scorched earth had no shadows to be seen, Warcraft 2 had no shadows, Quake 1+2 had no shadows, and Q3 had blob shadows, Unreal tournament had the same. If you're as superficial as you come across then I would strongly advice you against buying HL2 or any other game of it's calibur because you're not worthy to. It would be an injustice to the gameplay.
To experience all that with dynamic shadows everything would have to be toned down immensely.Wraith said:im not being all anal and saying "ohhh we need shadows or the game will suck hard ass!" but i mean come on, everything else is so gorgeous. the textures, the bump mapping, the lighting, they even went so far as to have that hallway thing on the roof whistle as the wind blew past it. so while im looking at this all and being amazed i dont want to see some shitty shadow ****up and then go "god damn it, ALMOST perfect"