Your weapons

ríomhaire

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How will we start EP2 weapon-wise? Will we loose everything but the gravity gun and the crowbar at the beginning (that would be stupid). Will we start with a full or semi-ful arsenal but there'll be no extra ammo for a while? I'm interested in seeing how Valve will handle this. Maybe since they took so much data from our EP1 playthroughs they can give us the weapons we finished EP1 with? *replayes EP1 and finishes game with all weapons fully stocked*
 
I think you'll have almost every gun at the very beginning, but I think that quickly changes when (spoiler!) the train crashes.
 
I think you'll have almost every gun at the very beginning, but I think that quickly changes when (spoiler!) the train crashes.
And you loose every gun except the grav gun? (you can't loose that, permently anyway, it's unique). That would be damn stupid.
 
And you loose every gun except the grav gun? (you can't loose that, permently anyway, it's unique). That would be damn stupid.

Imo they should start Ep2 with Gordon facing a few hunters in a tight space equipped only with a crowbar.
 
Imo they should start Ep2 with Gordon facing a few hunters in a tight space equipped only with a crowbar.

I would say that you wake up in Eli's lab or something and he gives the crowbar or pistol. Then he states that you must catch a X amount of time of walking into the woods were you are going to meet Alyx and there she will give you the gravity gun.
 
I was under the impression that we won't arrive at Eli's lab (missle silo) until some part later in the game or the end of ep2.

Depends where we are going to start out though. From the trailers you can't really tell where we'll be at first. Could possibly wake up in one of the resistance's forts in the woods with someone telling you to take the buggy to X location for a crate of ammo/weapons. Would be nice to be thrown into the heat of battle right off the bat. But as long as I have my HEV helmet I'll be ok. ;)
 
I was under the impression that we won't arrive at Eli's lab (missle silo) until some part later in the game or the end of ep2.

Depends where we are going to start out though. From the trailers you can't really tell where we'll be at first. Could possibly wake up in one of the resistance's forts in the woods with someone telling you to take the buggy to X location for a crate of ammo/weapons. Would be nice to be thrown into the heat of battle right off the bat. But as long as I have my HEV helmet I'll be ok. ;)

Yeah action right off the bat would be cool. DON'T BRING ANOTHER HELMET DISCUSSION TO THIS THREAD!!
 
Maybe since they took so much data from our EP1 playthroughs they can give us the weapons we finished EP1 with? *replayes EP1 and finishes game with all weapons fully stocked*

I don't know if that's possible but it would be excellent!

Still what about people who did not play episode one? Nah, it's not possible.
 
Those who did not play will propably get a "standard issue", like what you get when you start a chapter from scratch.
 
You will probably start off with all of the weapons until the train crashes. Then you'll be empty handed, traverse you're way through the train wreckage and meet up with Alyx later on. Based on recent vids, it looks as though you pick up the pistol first. There's a vid in 1UP that shows Gordon making his way through a valley, the Combine making their way across a bridge in the distance and then an Antlion stampede starts. Or something like that.
 
I agree, it's in the style of Valve to leave the player with only a limited ammount of weapons in the beginning of the game. I personaly enjoy this, as i love to play with all the weaker weapons (the 9mm HK USP) and discover new and stronger ones while playing (the python, of corse!). But what happened to my arsenal after the traincrash? Could they broke all together, or i lose them all in the havoc?
 
Hopefully we will be witnessing the train crash, and not just wake up after it.

Starting off with no weapons or only a melee weapon is becoming a little bit old. But it does add a lot of excitement to the game.
 
Hopefully we will be witnessing the train crash, and not just wake up after it.

Starting off with no weapons or only a melee weapon is becoming a little bit old. But it does add a lot of excitement to the game.

We will (I think!).

And that is generally the way games start...I can't see it starting any other way.
 
We will.

And that is generally the way games start...I can't see it starting any other way.

I hope you’re right.

And I can’t see a full game starting any other way either. But I can see an episode starting an other way.
 
Yeah we should witness the train crash, remember we dont miss anything that Gordon does or see's. At the end of episode 1, we see the Citadel explose, then the shockwave come towards the train and the screen blacks out just as it hits the train. So therefore, following straight on from EP1, EP2 will start with the train like derailing or whatever, which should be pretty cool to witness.
 
At the end of each HL game you rarely use the lower weapons, so I always like going back to using only the crowbar and pistol from time to time. But then again I like the smooth thump of the pulse rifle too! :sniper:
 
At the end of each HL game you rarely use the lower weapons, so I always like going back to using only the crowbar and pistol from time to time. But then again I like the smooth thump of the pulse rifle too! :sniper:

I <3 OSIPR.
 
What in the world are you guys talking about? "Until the train crashes"?? The very beginning of Ep2 is going to be you waking up FROM the train crash.

What do you think... that the episode will start with you riding on the train and then the explosion happens again? Theres no need to show the explosion again... it happened in Ep1!

Quite obviously, the episode will begin as a fade-in waking up from the train crash and you've probably lost alot of your weapons or perhaps you have them all... who knows really.
 
What in the world are you guys talking about? "Until the train crashes"?? The very beginning of Ep2 is going to be you waking up FROM the train crash.

What do you think... that the episode will start with you riding on the train and then the explosion happens again? Theres no need to show the explosion again... it happened in Ep1!

Quite obviously, the episode will begin as a fade-in waking up from the train crash and you've probably lost alot of your weapons or perhaps you have them all... who knows really.

Actually, I was going off something David Speyrer said in a recent preview "Episode 2 picks off straight after Episode 1, with you and Alyx on the train escaping the City."

Which could certainly mean that it starts with a train ride. The Citadel explosion in Episode 1 was the Core bursting, the rest of the Citadel has yet to go down.
 
The Citadel explosion in Episode 1 was the Core bursting, the rest of the Citadel has yet to go down.

I hope you're right. That was the only disappointment in EpOne for me: not seeing the collapse of the Citadel.
 
Aye but it was still an awsome scene seeing the core burst, amazing
 
Aye but it was still an awsome scene seeing the core burst, amazing

It was a lot like the ending of F.E.A.R and because of that I was not amazed. now you can all flame me :cheers:
 
And that is generally the way games start...I can't see it starting any other way.
But is it the way Episodes start?

Personally I see Valve compromising. It's pretty ridiculous to have Gordon just lose his weapons when the train crashes. How does that work? I reckon instead that Valve will just starve the player of ammunition instead. You'll start with a few of everything and probably have to do some tough fighting early on, but you simply won't find anymore ammo for some weapons once you've used it up.

The impression I've got of the continuity is that the antlion nests are early scenes. There should be a Vortiguant Camp talkie sequence before, you'll probably stock up on weapons and such. From what I remember, the Crowbar, Grav Gun, Grenades, Magnum and the Shotgun were in the Antlion vids. You'll have those weapons, plus a Vortiguant ally. You're starved of mp7 and Pulse Rifle ammo until you emerge from the tunnels and meet combine soldiers / resistance fighters.
 
A good point. They did say you'd be starved for ammunition throughout..

It was a lot like the ending of F.E.A.R and because of that I was not amazed. now you can all flame me :cheers:

The EP1 ending shat on FEAR's from a great height.
 
A good point. They did say you'd be starved for ammunition throughout..



The EP1 ending shat on FEAR's from a great height.

The FEAR ending was good, BUT, then I saw the EP1 ending and watching the Citadel core burst open in a massive flash of light was probably the most amazing thing I have ever seen on computer game, the FEAR ending doesn't even come close to the EP1 ending.
 
The FEAR ending was good, BUT, then I saw the EP1 ending and watching the Citadel core burst open in a massive flash of light was probably the most amazing thing I have ever seen on computer game, the FEAR ending doesn't even come close to the EP1 ending.

Okay, I can understand liking EpOne's ending better. What I don't understand is how FEAR ending doesn't even come close to Ep1 ending or how Ep1 shat on FEAR. They are not that different and FEAR did it before EpOne so...I'll better shut up :p

Edit: If you haven't seen F.E.A.R ending you can watch it at http://www.youtube.com/watch?v=LNkEn0DEHuM
 
IMO Ep1 had a excellent cliffhanger and unanswered questions left lingering in your head and of course the inclusion of the Ep2 teaser sweetened the deal but FEAR's ending was like a cheap horror movies ending it left way for a sequel for a game that does not need a sequel there is so little character development that you don't care when alma boards the helicopter leaving the player's fate ambiguous at the end of the game.
 
But is it the way Episodes start?

Personally I see Valve compromising. It's pretty ridiculous to have Gordon just lose his weapons when the train crashes. How does that work? I reckon instead that Valve will just starve the player of ammunition instead. You'll start with a few of everything and probably have to do some tough fighting early on, but you simply won't find anymore ammo for some weapons once you've used it up.

The impression I've got of the continuity is that the antlion nests are early scenes. There should be a Vortiguant Camp talkie sequence before, you'll probably stock up on weapons and such. From what I remember, the Crowbar, Grav Gun, Grenades, Magnum and the Shotgun were in the Antlion vids. You'll have those weapons, plus a Vortiguant ally. You're starved of mp7 and Pulse Rifle ammo until you emerge from the tunnels and meet combine soldiers / resistance fighters.

Probably he could still keep his weapons since you got the Magnum at the very end sequence of Ep.1, when you were ferrying citizens around. And you could not use it properly since ammo was scarce. Experience felt like having a ATM card with a ATM machine infront of you but for some reason your daily limit is like a dollar.
 
I would say we awake from the train wreckage, like a little dozed and we have lost a few of our weapons but we still have say half of them.
 
Okay, I can understand liking EpOne's ending better. What I don't understand is how FEAR ending doesn't even come close to Ep1 ending or how Ep1 shat on FEAR. They are not that different and FEAR did it before EpOne so...I'll better shut up :p

Edit: If you haven't seen F.E.A.R ending you can watch it at http://www.youtube.com/watch?v=LNkEn0DEHuM

There is nothing 'first' about something blowing up.

I'm not saying the F.E.A.R explosion was bad. No, it was good. But the Citadel explosion in Episode 1 was much better for me, and not just because of the explosion itself, but because of you're connection to it. You knew it was coming, you had a much stronger connection to it. The explosion in Episode 1 was the Core bursting, and you'd been there! There was a better conneciton with it, and what with the pods being shot out and the transmission go up...it all came together story-wise.
 
Yeah totally agree, I had a massive sense of satisfaction when seeing the Citadel's core bursting before my eyes, all the time since the start of Half-Life 2, you have seen its towering magnitude, even in EP1 you still see it standing, just without a roof, finally, you have destroyed its dominance, not to mention how utterly awsome it looked.
 
But is it the way Episodes start?

Personally I see Valve compromising. It's pretty ridiculous to have Gordon just lose his weapons when the train crashes. How does that work? I reckon instead that Valve will just starve the player of ammunition instead. You'll start with a few of everything and probably have to do some tough fighting early on, but you simply won't find anymore ammo for some weapons once you've used it up.
I think that is the best solution. Loosing all the weapons again would be annoying and clichéd.
 
It's pretty ridiculous to have Gordon just lose his weapons when the train crashes. How does that work? I reckon instead that Valve will just starve the player of ammunition instead. You'll start with a few of everything and probably have to do some tough fighting early on, but you simply won't find anymore ammo for some weapons once you've used it up.

Yes, that is a pretty good solution.
And maybe some of the weapons fell in the nearby ravine..
 
I only mean to compare "the big explosion"s. Storywise (or cliffhanger wise) EpOne kicks Alma's little ass every possible way. The problem with the explosion in EpOne is I felt like they're just painting blue over the picture of Citadel. I would like to see Citadel break and collapse. Something like Barad-dur collapsing in LOTR.

And admit it, cars flying towards player is a lot like FEAR. At least admit that it remind you the end of FEAR when you finished EpONe!

And I must add, I didn't enjoy playing FEAR at all. Same environments whole game and the biggest cliche of scary little girl. Yuck.
 
It didn't remind me about the FEAR ending and it felt original to me.
Exept that Half life 2 ended in a similar way. Anyway. Big explosions ftw!
 
I did not like the way Barad-Dur collapsed in Lord of the Rings, it was pretty crappy. If I were to see the Citadel itself go, I'd want it to tear itself apart from the outside, rather than just collapse.
 
What do you mean tear itself apart from the outside?
 
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