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Solaris said:Thoose screens look pretty damn awesome.
Is that a zombie holding a chair I see?
Can't wait to play this, it looks awesome.
Pi Mu Rho said:Well, we're not taking part in a race to see who can release first. ZM will be done when it's done, and not before.
Pi Mu Rho said:Almost all our content is direct from HL2. Our main focus is getting it working with as few bugs as possible. The fancy stuff comes afterwards
Sulkdodds said:Of course, you might consider controlling zombies through an RTS interface and dropping barrels on people like some kind of malelovant uber-Method-ist movie director fancy.
I don't think you can really cast the situation as a direct competition between NMRIH and ZM - they're two mods taking two rather different approaches. Co-Op vs RTFPSS doesn't need to be and shouldn't be a 'vs'.
bodhi said:yeah i agree with that. im not suggesting the two are competing, its just that when i look around at the zombie mods, the only two im interested in are NMRIH and ZM, simply becasue theyre zombie games in their truest sense.
The insane cackling is the best part when you watch a bunch of fasties cause the survivors to run into a bunch of shamblies or some of our other tasty zombie types and they all die gruesomely.drunkymonkey said:I can't wait to be the Zombie Master.
That's what I was thinking. I'll feel like the Dark Lord Sauron, except commanding zombies, and not goblins and orcs, which is a minor setback. But only a minor one.Ennui said:The insane cackling is the best part when you watch a bunch of fasties cause the survivors to run into a bunch of shamblies or some of our other tasty zombie types and they all die gruesomely.
Yeah that store used to be fun, until i realised something. I used to push that big white table in the way of the back door thinking it would barricade the zombies out, but a shamblie smacked it and it took all 100hp of my health in one hit and pinned me to the wall D: Tough map!Dalamari said:The best thing is being locked up in that one store stuffing the entrance with all the chairs and killing fasties
bigburpco said:Woo, this will be INSANE.
Then my zombie hordes would have to crush you.Double_Blade said:Yep. It will surely be.
I would love to be humans in FPS.
Halflife2.net: just what is Zombie Master?
Angry Lawyer: Zombie Master is a strategy/shooter modification for Half-Life 2, where a team of humans must survive, and complete a number of objectives, while one player becomes the Zombie Master - an omnipresent being that can summon and control hordes of undead creatures.
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Halflife2.net: What defines ZM and makes it stand out from the rest of the flock?
Pi Mu Rho: Zombie Master is pretty much defined by the strategy element. One player is the Zombie Master, and is in control of the zombie hordes. For everyone else, it’s purely survival.
This quote amused me. You don't have a PR department, yet you still (all three of you) took the time out to do an interview. What you said is true, you don't have a PR department, but that hasn't stopped you from reassigning your efforts, albeit momentarily, to the coverage a PR guy seeks.Pi Mu Rho: I’m glad you asked that question, Roger. I’d like to refer you to our PR department, except we don’t have one.
theGreenBunny said:It’s hard to say, being used to all the features currently we have. However, I am looking forward to implementing a certain feature that could turn out very nice. Sadly, telling you about it goes against my personal policy of only talking about things we actually have rather than what could be
It makes the need for an interview fairly negligable, unless you're doing it purely for PR, which I thought wasn't in your game plan at all. You mentioned that your mod will largely be judged on its gameplay rather than its visuals or originality (although I think it's an original enough concept), so why do an interview which barely mentions anything about the gameplay? Why bother with the 'hype' if it's not going to do you any good at this stage?TheGreenBunny said:Fixing the problems that come up, adding features we didn’t have time for earlier, making things prettier. I think I just repeated Lawyer’s answer. Nyargh.
drunkymonkey said:Then my zombie hordes would have to crush you.
You don't have a PR department, yet you still (all three of you) took the time out to do an interview. What you said is true, you don't have a PR department, but that hasn't stopped you from reassigning your efforts, albeit momentarily, to the coverage a PR guy seeks.
Again, there was no need for an interview. It was offered. Questions were asked, answers were given. There was no intent or agenda.It makes the need for an interview fairly negligable, unless you're doing it purely for PR, which I thought wasn't in your game plan at all.
See above. We're not hyping anything.Why bother with the 'hype' if it's not going to do you any good at this stage?
I just think that when another mod gets criticised for sending the HL2.net newsdesk an item about it getting mentioned in some magazines, it seems a bit rich that some of the main people making those criticisms then turn up to this thread to worship what is essentially a spurious interview from a dev team that supposedly shuns the very notion of PR. I'm looking forward to ZM, but sometimes I get a bit confused about which actual approach to modding the team actually has. Before this interview, I would have lauded you guys for being one of the very few mods doing their thing according to the old school of modding. This interview goes against that slightly.
-Crispy- said:So you're not defending the fact the interview was virtually devoid of any new information on Zombie Master? I spotted six new screenshots (3 of which were of an previously shown area), a bunch of comments about how you don't do PR (despite this you managed to respond to this thread a mere 12 minutes after I posted it) and the 2 new pieces of information I mentioned previously.
I don't mind taking this to PMs if you'd prefer, since I didn't come here to derail the thread, merely point out my opinion on the matter.
Or maybe my comments are from a fan's position. Don't forget I've been a part of this community for over a year now, how much of a part only others could say (and I'm sure you no doubt have your own opinion on that). Anyway, my point is that anyone who regulars in the mods and modding forum will no doubt have heard of ZM, and for us fans it's been a long time before any word. Up until now I've been fine with that, if you're working on the mod then that's cool that you don't get us all excited over nothing, but as someone who's been following this mod since I knew who was involved in it, when I saw this interview I was like: "Pfft. Got my hopes up for no reason."Pi Mu Rho said:I'm pretty sure that this stems from your PR position. You can't comprehend the idea of an interview in which we just answer the questions without following some neatly bulletpointed list, or providing media that's been through some overanalysing selection process. I suggest that you get your head round the concept.
Pardon? If you want to throw with mud I will throw with mud.-Crispy- said:Or maybe my comments are from a fan's position. Don't forget I've been a part of this community for over a year now, how much of a part only others could say (and I'm sure you no doubt have your own opinion on that). Anyway, my point is that anyone who regulars in the mods and modding forum will no doubt have heard of ZM, and for us fans it's been a long time before any word. Up until now I've been fine with that, if you're working on the mod then that's cool that you don't get us all excited over nothing, but as someone who's been following this mod since I knew who was involved in it, when I saw this interview I was like: "Pfft. Got my hopes up for no reason."
And grow up Pax. You're only serving to derail this thread and divert the topic from ZM to something else. I do not wish to do that because it's a punishable offence according to the HL2.net code of conduct, so anything else I say will be via PM.