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Originally posted by MyrddinE
Yet another question to add to the massive HL2.net thread of uber answers:
In the videos the camera focuses on Alyx' face. Judging by how it zooms, it
seems to be an automatic or scripted feature. This is a nifty way of
focusing attention on important objects. Is this feature generic? Can I (for
instance) mark a distant goal object (like a switch to move the boom on a
crane) as a 'zoom object' so that if the player focuses on that object, the
camera will zoom in on it?
This seems like a great way to be a little more subtle over the map goals.
You have used it, so far, as primarily a way to focus on the facial
expressions of Alyx... using it to identify interesting spots or plot
objects would be interesting. Perhaps you already are, but were keeping your
cards hidden?
Thanks for the information, and good luck on achieving your release date
target!
Gabe's Answer:
There are multiple ways to talk about this.
>From the player's perspective, your HEV suit has an AI function that allows
it to zoom in on important things in the world. It is independent of any
weapon. Looking away from the important thing unzooms. The zoom function
can also be manually controlled, and disabled if you prefer.
>From a level designers perspective, you have an entity that is a zoom object
like you suggest. You can also make it somewhat "magnetic" so it tends to
slurp the players view towards it and make it a little sticky. You could if
you wanted to grab the player's line of sight and force it to a particular
direction until the entity let's it go, which would be inconsistent with the
HL-2 design, but is probably useful for MODs who have some particular action
that is critical for the player to see.
This behavior (changing the FOV and making the player's radial motion
non-linear) is the kind of thing you have to playtest pretty carefully to
make sure it doesn't pull the player out of the game world.
I think that sounds pretty cool. I can imagine it so well and I bet it works pretty well too. I think it'll add to the feel of the game, and it's something rather original too. What do you think about the auto zoom feature? Discuss.