OK, retard.. just kidding hahahahahaha!!!
remember Half-Life 1? remember counterstrike?
They were different, they played different, they were not the same game, right?
But counterstrike was a MOD for HL1 and therefore both games used the same engine and had a lot of similarities, when...
You do realise you are playing Half-life 2?
CS:S is a bunch of multiplayer levels that use the source engine, the gameplay in CS:S is identical to that of HL2! You are basically playing a MP beta demo of HL2!
After all this time the wait is over and people are actually playing the game, it...
I haven't played but judging by your results i'll be running it at 1024x768 with 6xAA. Those are my favourties settings, I believe they produce a better looking picture than any other combination. Except ofcourse for those who can run it at 1600x1200 with 6xAA and 16xAF!
My system:
AMD...
Well, HL2 definetly has a lot of bump-mapping throughout the game, I have seen several tiles that are clearly bump-mapped. So HL2 will definetly have quality graphics, CS:S will also have full access to all of these source functions. Weather Valve will let the community create new maps with...
I'm only thinking of reasons why they haven't included detail textures. Perhaps they will only include them in new maps, not old ones like the remake of Dust.
I only need a consistent 30-40fps, so does everyone else.
I have 2.6Ghz, 1GB RAM, 128mb 9800pro, ASUS MOB.
I am going to be running CS:S at 1024x768 with full detail and 6xAA. Why not?
Maybe i'll run it without AA if i don't like the framerate, but it's 6x or nothing for me.
Send it to rick. And the answer is NO, we have a number of people here that know what they are talking about, I think we'd know if we were seeing detailed textures.
Also, Resolution is important, but from what i've seen the res is high enough. We just need detailed textures to give it that...
THAT IS WHAT I SAID, perhaps you read it too fast?
I don't think resolution is the issue, the res is definetly high enough. Bump-mapping is most often applied to make a texture appear 3D. This effect is achieved by giving the surface depth and specularity, tricking our eyes into believing it...
Detailed textures are just bump-maps without the specularity.
In other words they both do the same thing except bump-maps are effected by light.
(they look shiny and can sometimes have shadows).
So bump-mapping is better but puts a MUCH larger strain on the good ol' GPU. So you can have...
Sure, the source engine has it's own AI right? so any ememy in HL:S will be using AI from source, its only logical. The lighting will be source, the poly count should be higher, the textures should be a larger res, objects should react physically...
It's all source! simple stuff.
kool, well it's never too late to learn something new.
So why am I dividing by 8? Surely one kilobit is not 0.125 of a byte?
So a 1mb modem is not 1megabyte it is 1megabit?
What the hell is a bit? I thought 1 bit was one thousandth of a byte?
Why is it that i have a 56kbps dial-up connection but when i download it only transfers at an average of 5kbps? :(
This means that a 128kbps connection would only download at 10kbps?
I know a lot about computers but this is a fact that i have never looked into before, i'd like to know...
UNREAL 3 is next generation, i'm not talking the next gen like DOOM III HL2, im talking the generation after DOOM III and HL2. This game is distant.
S.T.A.L.K.E.R. has THE best skybox effects in the world bar non. If you haven't seen moving footage of S.T.A.L.K.E.R. then get it NOW, it's...
It does.
We will now commence killing you.
Nobody likes you anymore, if they ever liked you to begin with.
Witholding new media from dedicated half-life fans is not a good idea!
I am going to ask you a question and i expect an answer, OK.
What are you doing about the upload???
Are you still trying to get it done???
Why don't you use DigiQ8's offer?
Please respond!