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  1. Firegold

    Invision SPAR

    yea i guess it could, but i don't intend on using on i guess =|
  2. Firegold

    Invision SPAR

    the barrel has 8 sided cylinders and the scope 12 an 8 sided cylinder as scope looks a bit crappy, so that's why is used 12 =|
  3. Firegold

    Invision SPAR

    go lefties =P
  4. Firegold

    Invision SPAR

    Special Purpose Assault Rifle pc = around 2500 =(
  5. Firegold

    G.H.O.S.T. Op's Weapon Renders

    and... no
  6. Firegold

    G.H.O.S.T. Op's Weapon Renders

    erm... no ;(
  7. Firegold

    mod listing

    http://www.ghostopsmod.com
  8. Firegold

    G.H.O.S.T. Op's Weapon Renders

    i made most of the models, so why should i lie about the polycounts =|
  9. Firegold

    G.H.O.S.T. Op's Weapon Renders

    the polycounts range from 1500 to about 2500
  10. Firegold

    first hl2 wallpaper

    don't use glow like that =O
  11. Firegold

    G.H.O.S.T. Op's Weapon Renders

    I'm done with all the weapon renders, you can find em here: http://www.ghostopsmod.com/forums/index.php?act=ST&f=4&t=1404 Sorry for the linkage, but I didn't want to repost all that crap We're moving to HL2 and taking these babies with us, but not after we release Beta 1 for HL1... at...
  12. Firegold

    Hk Mp5a*

    i think the weapons are like 2000-2500
  13. Firegold

    Hk Mp5a*

    i'm using a program called orb http://www.soclab.bth.se/practices/orb.html don't ask for any help b/c i dunno much about it either
  14. Firegold

    Hk Mp5a*

    thnx for the warning ank <3 =P
  15. Firegold

    Hk Mp5a*

    yea, and that's exaclty what i'm doing
  16. Firegold

    Hk Mp5a*

    around 14k right now i've kinda calculated that the lowpoly model will be around 2500
  17. Firegold

    Hk Mp5a*

    modeled and rendered in 3d studio max i'm working on the normal maps right now
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