Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Originally posted by ankalar
Firegold, check your PMs, there's about 10 messages asking you to join their HL2 mod.
(I'm not one of them, I'm just telling you to get ready to say no to lots of people.)
Originally posted by Firegold
i'm using a program called orb
http://www.soclab.bth.se/practices/orb.html
don't ask for any help b/c i dunno much about it either
Originally posted by ChrisArt
Weapons will be 2000 triangular polygons, you shouldnt push it to much over that count
Originally posted by Infinyte4D
unless im mistaken.. weapons dont use normal maps bc its inorganic and all the edges are practically modelled. character models use normal maps for the unmodelled shading details which can only be accomplished through a skin... or high poly model. And im not 100% sure.. but I think a normal map is only compatible with the D3 engine bc the normal map is dynamic and not just a shading tool. im not a normal map expert either.. those are just some facts i picked up.
-i4D