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  1. Chimera

    Handgun and SMG WIPs for Neotokyo

    Awww.... that's awesome. Great work Grey. Keep it up! My only concern might be the shading in this part here:
  2. Chimera

    HiT-SQUAD Winchester

    Oh I see. I found a parts manual and figured out what you were talking about. Maybe I'll get a chance to post and update after work tonight. Thanks for the help!
  3. Chimera

    HiT-SQUAD Winchester

    I actually made the whole pump more of an oval shape. That's why the cone part there is a little off. That's easily fixed though. Good call on part B, I think the angle I made it at is wrong. As for C, do you mean the spacer between the barrel and the pump?
  4. Chimera

    MP5k

    6000 is a bit, but I'm diggin all that detail. Fantastic work. Only thing I would point out is that shading problem on the bottom of the handle.
  5. Chimera

    HiT-SQUAD Winchester

    It wasn't supposed to be different, I was posting the fixes I made.
  6. Chimera

    HiT-SQUAD Winchester

    Groovy, heh. Anyhow, here's an update. I think I fixed that shading error below the sight, and I enlarged the pump a bit. The grooves will probably be done with normal/bump maps so the gun can be scaled down for lower-end systems. Here's a link to the wire if anyone is interested: wire
  7. Chimera

    Handgun and SMG WIPs for Neotokyo

    Well, doesn't the P90 have the clip up along the top of the gun? How does that feeder work?
  8. Chimera

    Modelling Questions Thread

    I don't think the problem would just be in HL2. Most engines work with /\'s I think.
  9. Chimera

    Modelling Questions Thread

    Yes, but you could divide that quad two different ways. Thus shading error. Pardon my post if you were just being funny :(
  10. Chimera

    Handgun and SMG WIPs for Neotokyo

    Didn't think so, but figured it never hurt to ask.
  11. Chimera

    HiT-SQUAD Winchester

    That cracking you see is probably just a shading error. I'll see if I can't track it down. Thanks for the feedback.
  12. Chimera

    Handgun and SMG WIPs for Neotokyo

    I dig your style Grey. Do those renders come from Max? Or does that free modeler render out those awesome pics too?
  13. Chimera

    HiT-SQUAD Winchester

    I had thought about modeling the grooves in the pump, but I think that would put me way over budget.
  14. Chimera

    Modelling Questions Thread

    Lets see if I can explain. Take an ordinary box: Here it is in quads. However broken into triangles it would look like this: Not much change right? Lets say we take a corner and move it around a little: If were to turn that particular face into triangles we might...
  15. Chimera

    Modelling Questions Thread

    Unless I'm mistaken, it is because quads can very easily become "not flat" And that leads to odditites in shading. If it is borken down into triangles you are assured that it will be shaded the same way every time. Anyone back me up?
  16. Chimera

    HiT-SQUAD Winchester

    Here's one of them:
  17. Chimera

    HiT-SQUAD Winchester

    Here's my Winchester 1300 model. I'm still not satisfied with it yet, but I can't figure out what exactly bugs me about it. It's at about 1400 /\'s right now. Light - I know but I can't find a logical place to add more. C&C?
  18. Chimera

    Modelling Questions Thread

    Won't it have to be broken down into triangles before it is inserted into the game? Most engines work that way.
  19. Chimera

    Invision SPAR

    I say if you can spare the /\'s, go ahead and put them in the scope etc... The player will be seeing that more anyway.
  20. Chimera

    Invision SPAR

    Hurray lefties! Good looking model. Great looking actually. Think you could show us a wireframe?
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