You probably didn't watch the demo's. Infact I'm pretty sure you didn't. If you did you'd see it takes one right placed grenade and all 3 stack up on each other right at the door way. i.e Takes 5 seconds.
Good to see the majority of people see this is a usefull strategy. You can also shoot the projector tables chairs towards the other doorway. Sure it isn't much of a barrice, but if you get enough of them it will be a pretty big neuisance to the CT's. Because if you get enough of them next to...
I posted this for fun to let people know of something interesting that helps camping (which you yourself admit is sometimes necesasry). In that server we were getting our asses kicked, just run through, till we started camping (which usually fails) and I started blocking the door way with...
I think what he's trying to say is that the "CS Experience" is rushing and dying like a noob as soon as possible so no one will have to wait an extra second when dead (god forbid they would have to sit through another minute) regardless of who wins.
However, last I checked in CS it matters...
Lol I discovered the cabinet thing by accident actually. In the CampingAlmostLost.dem the cabinets actually stacked perfectly. And there's no ruining of anyone's experience. This is a strategic way of camping. Every time someone seems someone do something clever it's automatically "ruining the...
Here lies two demo's of the most advanced camping ever! (well maybe not, but perhaps almost) We were camping in cs_office and we were stacking up cabinets infront of doorways with grenades and smoking the projector room and holding it like crazy. The first demo, TheGrandCamp.dem is all that...
people are INSANE with CS. Get over it newbie. I ALWAYS hear people's footsteps. I can tell EXACTLY where they are, even when theres like 4 hallways around I can tell exactly where and I don't even have surround sound.
ragdoll collide is to have the ragdolls... well.. collide with each other. The CSS ragdolls are remarkebly stiff, enough to annoy someone. Also you will notice that the hl2 ragdolls are much more reactive. when you shoot a combine he will sometimes spin around, fall on his knees etc. The CSS...
Is there somehow that I can mess around with the physics in CSS for ragdolls to make them more realistic like in HL2? Because I've been palying CSS for a while and I just loaded up HL2 and was amazed at how much more responsive and realistic the ragdolls are in HL2. So any cfg file or console...
Man shut the **** up your last piece of shit map looked like ass, so don't even talk to people about how maps look. The only problem with that map is that it's too dark, like most custom maps. Just brighten it up and it wont look so gloomy.
oh wow i didnt know about the buildcubemaps thing. Once I use that and it builds it all does it stick to the map? Like if I want to distribute the map, and i do this buildcubemaps will it stay on the map for others to see. Because I did it and god damn everything shines lol.
Is there some sort of special placement that needs to be used for cubemaps. Because I noticed that in HL2 almost every texture has a nice specular light from cubemaps. On my maps when I place cubemaps only a small amount of textures are cubemapped. I heard you have to have them at the eyeline...
To be honest I rushed that map... The entire outside is just walls, with some of those grass walls. I was going to make a full pool and jacuzzi and driveway etc, but I got bored with it so I rushed it and =(. However, I think I might revise it and make it better soon, after I finish my 747 map.