Here's another picture just for fun. It's Lester! The gangsta ass bot runnin' swat style down a bloody corridor. I'm already playtesting, bots are savage, they use the vents and everything! I also added the overhead compartments now if you will notice.
Well here's the thing guys, I HAD them more detailed, but must realize that this map has over 50 of these seats. 1 detailed seat is no problem but when you got 50 seats with little carvings and trims then the compile time skyrockets. Believe me the entire thing looks so much better in game for...
I think you mean bump mapping and specular highlighting. I have added cubemaps but it seems the textures that I've used so far don't use them lol. Carpet and the walls from office don't have specular highlights on them, the metal doors do and some of the tiled areas do. I'll try to find ways to...
I loved the old 747 map, I know many people hated it but I thought it was one of the best and for that am now working on a revised version of a 747 (not THE 747) map. This is not an exact replica as this plane scenario will take place in the air! One plane will be docked to another midair and...
Another update, reskinned some more stuff added some corridors, I say at this rate the map will be done in 2 days max. Bots seems to be doing quite well, running around smoothly and not doign anything stupid yet.
It seems ridiculous that a anti-terrorism game has all these random euro villages like tides and wierd labs like prodigy but absolutely no realistic maps like 747 or Bank sceniarios. Either way, I'm already building it, it's not an exact remake of the map since there is no otuside of the plane...
Well here's the thing. I am very well aware of the 4.00x textures and terrible polys in cs1 maps lol. However, making the overall shape of the plane is HELL, i tried so hard and it looked all lopsided. Anyhow, what I'm going to do is not make the 747 on the ground like in cs. What I'm going to...
All is well. I found a bsp decompiler, installed an old version of CS BETA 6.6 (aaah good times, boy was the gun sounds bad back then lol). And it extracted it, and i opened the .map file and it was PERFECT. All was there, just untextured... It's all good.
I want to do a remake of the old cs_747 map for CS: Source, however I do not have CS 1, and I doubt that they even had the vmf's with them. If anyone could please give me a .vmf for cs_747 I would be much greatful and would make sure to share the remade map with everyone!
SoftImage XSI, Milkshape 3D, 3D Studio Max
its ****ing hell dude don't get into it. First I couldnt get the progs to work, then when i fixed that I couldn't get the models to import, then when I fixed that I could get them to export and here I am with a waste of time and unexportable models...
I think what he means is why can't we play cs with bots WITHOUT logging into steam. I have to admit that it's pretty damn ****ed up that you need to LOG ON TO THE INTERNET (steam) just to play single player games. What if a person has no internet? How would you play HL2? Or css with bots?
Well I noticed some different behaiviors in the bots on simpler maps. The very first round as opposed to the the second, third or fourth rounds the bots tend to do things differently but it doesn't seem to help with this map.
Well that's SORT OF what nav_edit is. There you mark meshes that are walkable, and later I believe you can somehow connect one area to another or something. All I know is the bots are crap with custom maps and it's not candy =(.
If I make a simple fy map, the bots are great. I just spent 8 hours making a crazy rich condo house type map (which I'll release later when it's fully done). And the bots are just idiots. I have they start in a room upstairs, they all run into the corner and start shooting at the wall. They...