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  1. P

    Why the G-Man represents God and... a bunch of other stuff.

    biggest pile of crap, the matrix was about god, but this has no reference
  2. P

    it just me or are there only three weapons in DM?

    hahahah i hate media students aswell
  3. P

    Did you like Goldeneye Facility? I liked Goldeneye Facility...

    that looks more like bunker than bloody facility. Temple wood be a good an easy conversion
  4. P

    Almost Ready for an Alpha Release

    well it was either that or wierd light spots so you this is a much better solution.
  5. P

    Attaching a light to a lamp

    Create a name for the enitity of the prop_physics and then in the light box name the parent as the same name as the prop_physics it should move with it.
  6. P

    Almost Ready for an Alpha Release

    i have no clue how to do that but if someone helped me i would definitly include it.
  7. P

    Almost Ready for an Alpha Release

    here a picture of the new lighting in the alpha 2
  8. P

    Almost Ready for an Alpha Release

    I've submitted the map to halflife2.filefront.com so hopefully it should be up soon. I've already started on the next version with major improvements no more wierd lighting spots. Wherever their needs light a light prop will be there so its more realistic. Working on putting a computer and...
  9. P

    Almost Ready for an Alpha Release

    It happens when i switch from window to full fullscreen and vice versa.
  10. P

    Almost Ready for an Alpha Release

    I like to have people give me feedback on a map, if you think about it gmae makers do the same to find bugs and for people to suggest improvements. This map is playable just not fully finished. I am working on the second version as we speak. No more shoddy lighting
  11. P

    Almost Ready for an Alpha Release

    yeah i know hehe, its pretty hard to make it lifelike, but yeah. Im trying to upload it now for all to have fun with.
  12. P

    Almost Ready for an Alpha Release

    I have been having real issues with the lighting thats only temporary, expect proper lighting in the next release, theres a full cupboard with ramps and everything. I think the best thing is a hollowed out doorhandle great for a sniping spot.
  13. P

    Almost Ready for an Alpha Release

    Here are some screenshots of the map I have been making called dm_rats_bedroom.
  14. P

    Help Needed!

    I am making a dm_rats map for HL2DM and was wondering how to light a whole room, mine has a window, and all i get is light coming through the window. If I removed the light_environment would that help?
  15. P

    Texturing Help Needed

    Umm i need some help importing custom textures
  16. P

    Texturing Help Needed

    well its a different style of rats, its set in a bedroom
  17. P

    Texturing Help Needed

    Im in the process of making a rats map for DM and need some help on custom texturing, would anyone be able to help out? Even a link to a tutorial would be greatly appreciated.
  18. P

    [Map Release] DM Garden of Eden Beta 1

    lol it was a catchy title
  19. P

    [Map Release] DM Garden of Eden Beta 1

    when you mean varied environment would that be like adding some trees more static props
  20. P

    [Map Release] DM Garden of Eden Beta 1

    Hey this is the first map ive released hope you can give me some bugs, improvements etc. http://n.1asphost.com/pharamir/dm_garden_of_edenb1/dm_garden_of_edenb1.bsp
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