Create a name for the enitity of the prop_physics and then in the light box name the parent as the same name as the prop_physics it should move with it.
I've submitted the map to halflife2.filefront.com so hopefully it should be up soon.
I've already started on the next version with major improvements no more wierd lighting spots. Wherever their needs light a light prop will be there so its more realistic. Working on putting a computer and...
I like to have people give me feedback on a map, if you think about it gmae makers do the same to find bugs and for people to suggest improvements. This map is playable just not fully finished. I am working on the second version as we speak. No more shoddy lighting
I have been having real issues with the lighting thats only temporary, expect proper lighting in the next release, theres a full cupboard with ramps and everything. I think the best thing is a hollowed out doorhandle great for a sniping spot.
I am making a dm_rats map for HL2DM and was wondering how to light a whole room, mine has a window, and all i get is light coming through the window. If I removed the light_environment would that help?
Im in the process of making a rats map for DM and need some help on custom texturing, would anyone be able to help out? Even a link to a tutorial would be greatly appreciated.
Hey this is the first map ive released hope you can give me some bugs, improvements etc.
http://n.1asphost.com/pharamir/dm_garden_of_edenb1/dm_garden_of_edenb1.bsp