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  1. Monder

    Atharon: Armistice's End Revealed

    Parallax mapping is a technique that makes surfaces appear to have depth, it looks like the surface has been displaced (with the displacement controlled by a heightmap) while in reality it's still a single flat polygon (you may hear this technique and other similar techniques such as relief...
  2. Monder

    Fields of Glory - The Future of Medieval Gaming

    You probably mean Valandil :P [/shameless plug]
  3. Monder

    Deoxygen Game_sdk.sln Documentation

    I'd highly recomend using doxygen to generate docs for the HL2 SDK. You can then browse the source code as html files with all variable names, class names, function names etc linked to their definitions it's very nice and makes reading through the source a whole lot easier.
  4. Monder

    Deoxygen Game_sdk.sln Documentation

    I got doxygen to document all the code in the SDK, the resulting amount of HTML is huge (~400mb) so I won't upload it to my site. If you want to generate it yourself the config files I used are HL2 Client Doxy config HL2 Server Doxy config You'll have to change the paths in the file...
  5. Monder

    Adding the Physgun

    That'll be caused by the lack of a receive table on the client (see above for more info).
  6. Monder

    Adding the Physgun

    Have you read the network entity documention? That error's basically telling you it can't find a class on the client for the physgun and hence it can't find a receive data table (the send data table of a class on the server tells the engine what variables of it need to be replicated on the...
  7. Monder

    help

    Probably because it sucks :) The SDK uses features of C++ that MSVC++ 6.0 either doesn't support or supports really badly. If you want it to compile using MSVC++ 6.0 I'd guess you'd have to make some rather major code changes. You may be able to integrate the command line 2003.Net...
  8. Monder

    The "Hello World!" Thread!

    You can see hello world in a lot of languages here
  9. Monder

    Quick Yes/No Q's for a noob modder

    Teach yourself programming in 10 years Becomming a decent programmer isn't easy (just like becoming a decent modeler/mapper/artist) and personally I think if you start learning to program by playing around with the Source SDK you're not really gonna get anywhere (some people would disagree...
  10. Monder

    [RELEASE] MakePakGUI.exe

    Where'd you get makepak.exe from? Ahh found it now nm
  11. Monder

    Half-Life 2 DirectX Comparison

    I'm rather sure HL2 uses shadow mapping actually which is why you get a blob type thing in DX 7. If HL2 were using stencil shadows they'd still work fine in DX 7. I've also noted aliasing on shadows which you wouldn't get with stencil shadows. Oh and are you sure Q2 had stencil shadows?
  12. Monder

    Proof people have it already

    Seeing as HL2 Retail requires steam I reackon that valve basically just distribute the preload cache on the disks along with a nice installer. Thus just like the steam preload it won't be cracked. :)
  13. Monder

    Which compiler and IDE to use for HL2 coding?

    I wouldn't really worry about project files, it's not particularly hard to setup new ones. I believe they're releasing project files for VS.Net because they use aspects of C++ that just don't work with VS 6.0 meaning if you did want to use VS 6.0 you'd may have a hell of a job just trying to...
  14. Monder

    Which compiler and IDE to use for HL2 coding?

    Actually the beta has no licence, it's illegal to actually distribute stuff you make with it. Plus it'll stop working March 2005. When VS 2005 does actually come out I'm pretty sure the express editions are gonna cost money (not that much though). If you're a student and want to buy VS it's...
  15. Monder

    Prefabs not showing up in SDK

    I don't think there are any prefabs. This is because a prefab is done using level geomtry and if you've got several chairs all looking the same all made out of level geometry you've got redundant data. That's why you've got stuff like prop_static, it means Source only has to load one copy of...
  16. Monder

    Source SDK help thread

    No you don't. CSS does have several water textures and the page you just linked to shows you how to make your own.
  17. Monder

    cstrike_sample_content

    Well if you setup like the guide says it seems to find your cache files and can access all the models/textures available within hammer. I'm not entirely sure why they've set it up like this though there's probably a good reason for it :)
  18. Monder

    can you get HL2 SDK without steam preorder?

    If you look through the docs it does mention coding relating things a couple of times (so far all I've seen it a brief mention on how to code new material proxies, how to bind functions to console commands and creating cvars).
  19. Monder

    C# help real quick

    we11er is right though in C# unless you're doing something weird what you really want here is a string. You can get more info on the String class in C# here
  20. Monder

    HL2 Videos

    Are these available on the net somewhere? I'd like to watch them.
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