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  1. twinsen

    lighting help needed

    I have used dynamic lights for the swinging lights. But they do not seem to be emmiting any light. I have noticed that when u run under one the player goes white. Can any1 help. I have set the big sphere to 600 and the brightness to 200.
  2. twinsen

    lighting help needed

    i just found this out a few mins b4 ur reply. Thx anyway. I have a new problem. The ropes which come from the roof do not attach to the light when it swings. so the light swings but the ropes just dangle from the roof.
  3. twinsen

    lighting help needed

    i have got it to work except witha chair instead of light because i cant find any flourecent lights with properties for prop_physics.:burp:
  4. twinsen

    WIP-thread.

    thnx for the comment i was planning on having a road a lift vent shafts and a small corridor going to the upper levels. and you see the boat at ct spawn i cant model tht because i dont have a model creating package. otherwise i wud. also the holes in the cliff are for caves like the one at ct...
  5. twinsen

    lighting help needed

    thank you sounds hard but will try tmmrw when i get back from my overnight cycle trip.:afro: :afro:
  6. twinsen

    lighting help needed

    thanks thts great. Can you help me with my swinging light. tht wud be brill.thx sum more :cheers: :cheers: :cheers: :cheers: :cheers: :D :D :D
  7. twinsen

    broken light_dynamic?!

    wat exactly happened to it did it just not light anything up. because i had this problem. as well if thts wat happened. but mine never worked. and i cant see anything wrong with the properties.
  8. twinsen

    lighting help needed

    here is whta i wud like to do
  9. twinsen

    lighting help needed

    Hi I need some help with the lighting on my new map. You see in some valve css maps how they have dust floating through the light beams. How do I make that effect. and does any1 know how to make swinging lights. Thankyou.:(
  10. twinsen

    A map I'm working on

    I wudnt say its that amazing. But its good for a third shot.
  11. twinsen

    A map I'm working on

    yer great work looks nice. looks too peaceful to be in a war game. lol i like all the greenery. like trees and stuff.are they just props?
  12. twinsen

    WIP-thread.

    crap i forgot to resize them sorry ppl. NIce map btw but i can see what he means when he say it looks like inferno. the skybox looks a bit plain to me but very nice work.
  13. twinsen

    WIP-thread.

    cs_cove this is my new map I started yesterday so its only in very very early stages. I plan to do it all with basics and then go back and finish it off properly. The idea is its a raid on sum terrorisits who have a smuggling operation and capture sum hostages. Basically the cts arrive on the...
  14. twinsen

    my new map and sum problems im having

    I havnt got the money to spend on that so hammer will have to do. Just because you can afford £2000 for sum software dusnt mean every1 can. And I cant get student edition because im not doing a degree.:frown: :frown: :frown: :frown: :frown: :frown: :frown: :frown: :frown: :frown: :frown: :frown...
  15. twinsen

    Some pics of my new maps

    looks impressive very big by the look of it.seems to be lacking detail in some of the rooms. Or are they inaccessible. lighting looks good in the fisrst one.:thumbs: :thumbs: :thumbs:
  16. twinsen

    my new map and sum problems im having

    There is a small problem with that the fact that i dont have 3dmax would be the main one. I do have truespace modeling package wud it b possible to use that.
  17. twinsen

    fy_rooftops

    wat is the fy actually meant to mean i know de is bomb and cs is hossy is it like unrealisitc or sumthing
  18. twinsen

    fy_rooftops

    its looking better is this your first or second map. I agrree it is not hard to learn the basics of hamme. thought i only figured out you could have a rendered view in hammer dough :upstare: anyway I hate the way ppl always say ur stupid if ur new to it. I was going to do a realistic rooftop map...
  19. twinsen

    my new map and sum problems im having

    im very new at this second map. How do you make it model based. I wish i knew how to do tht. This is wat it is for. It is used as a ct start point and inside is hollowed out with doors which open to let the ppl out. The blades spin around and the lights flash. Can you make a model out of this...
  20. twinsen

    my new map and sum problems im having

    I think it is brush based and then tied to detail. I made it with the ppl in my team using the block tool. I then custom textured it and decalled it (stuk stickers on it). So do u like or not.:thumbs:
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