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  1. M

    Map Compile Time

    ** Executing... ** Command: "d:\steam\steamapps\[email protected]\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\steam\steamapps\SourceMods\Deadly Alliance" "D:\Steam\SteamApps\[email protected]\sourcesdk\da_bridge" Valve Software - vvis.exe (Dec 15 2004) 1 threads reading...
  2. M

    Map Compile Time

    Damn I compiled the wrong version of the mod there... isn't there a way to just edit posts?... now I have to make a new reply and I think that's pretty annoying... but anyway... I did the exact same with this one... ** Executing... ** Command...
  3. M

    Map Compile Time

    OK I just cut the PortalFLow thing off (by stopping the vvis.exe process) and let the rest go ahead. this is what I got. ** Executing... ** Command: "d:\steam\steamapps\[email protected]\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\steam\steamapps\SourceMods\Deadly Alliance"...
  4. M

    Map Compile Time

    Well I haven't let the compile finish cause it's taking too damn long... I seriously had it on for 2 hours and still it wasn't ready...
  5. M

    Map Compile Time

    OK now I'm really at a loss... I thought I fixed it but it still takes hours to compile and again it takes longest at the PortalFLow part... Does anyone know what causes this?... I tried compiling at my bro's PC too but it takes long there too and he has one killer Processor... someone... HELP!
  6. M

    Map Compile Time

    Forget what I said... false alarm... for some reason vvis.exe was running twice... when I stopped one the compile went on with it's normal pace...
  7. M

    Map Compile Time

    I made a map today... it's still very basic... I haven't even begun to texture my map. I don't have any props in it yet, it's all brushes up untill now... but for some reason my compile is taking HOURS... what confuses me the most is that the 'PortalFlow' thing during the compiling is what takes...
  8. M

    Error Loading my map

    I'm sorry I was unclear about the HL part... with regular I meant HL2 but... yea.. well... my bad :)
  9. M

    Error Loading my map

    no that wasn't it... well it was at first but I changed it and it still didn't work... but I figured out what it was now... I had a door that was supposed to look like it was blown up... I used the vertex tool to have it bent and stuff but for some reason that caused the error because when I...
  10. M

    Error Loading my map

    sry for bumping my topic but... I am really at a loss... I thought I fixed it because there was an entity outside my map but after I deleted it the map still wouldn't load... I redid my skybox, I deleted a couple of entities and brushed but it just... won't work...
  11. M

    lights.rad error

    I had the exact same thing... copy the lights.rad file from your Steam\SteamApps\*username*\half-life 2\hl2 folder and put it in your Steam\SteamApps\*username*\sourcesdk\bin folder... it fixed the problem for me... I have no idea why really... did you guys create your own mod too for this...
  12. M

    Error Loading my map

    I get this error in the console when I try to load my map... Game .dll loaded for "CounterStrike" CSoundEmitterSystem: Registered 69 sounds CResponseSystem: scripts/talker/response_rules.txt (217 rules, 214 criteria, and 208 responses) Heap: 64.00 Mb Sound Initialization DS:headphone...
  13. M

    Lights and Cubemaps

    Ah thank you very much...
  14. M

    Lights and Cubemaps

    Can anyone help me please?
  15. M

    Lights and Cubemaps

    I did run RAD yes... The buildcubemaps doesn't seem to work either... ** Executing... ** Command: "d:\steam\steamapps\teh_luz\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\steam\steamapps\SourceMods\Deadly Alliance" "G:\MyMod\Deadly_Alliance\maps\watertest" Valve Software - vbsp.exe...
  16. M

    Lights and Cubemaps

    After the latest steam update some things have changed in Hammer... I'm having a problem with lights and cubemaps... for some reason when I create an entity and change it to 'light' and run the map... they won't show up... the map is still played in fullbright... also the cubemaps don't seem to...
  17. M

    Equiping Guns

    Well I have the halflife2.fgd but I can only put the shotgun in... and even then, when I test the map I get the CS: S shotgun and when I die the player model is a terrorist... even though my spawn is info_player_start
  18. M

    Equiping Guns

    ok that helped partially... I can actually add the weapons in the editor now but when I load the map they're not there... I did forget to mention that I started my own mod... does that chane anything?
  19. M

    Equiping Guns

    ok this must be the stupidest question ever... but how do I give my little Gordon Freeman a gun...? It's not for CS but HL2...
  20. M

    Reflective Textures

    I believe you have to put in an entity and make it a env_cubemap... I had the same thing and when I put the env_cubemap in everything looked good... you can put it anywhere in the map... I would wait for another one's affirmation though cause I'm new to mapping too...
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