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  1. maveryck21

    Soldiers Carrying a Stretcher

    Hi there, I have a problem and need some ideas from you. I made a stretcher and want my npc_citizen to hold the stretcher end carry it. I'm making a war map and it will be used for carrying the injured soldiers. I have the animation for picking up the stretcher but how can i put it in...
  2. maveryck21

    Footsteps probelm

    Hi there, I'm making a MOD and i want to disable the footsteps of the player and the NPCs but i can't do it. Thanks for any help
  3. maveryck21

    Footsteps probelm

    Hit there, I'm making a ne MOD and i want to disable the footsteps sounds of the player and of the NPCs. How can i do that? Is it in the material information or it has to be modified in some other file? Thanks for any help
  4. maveryck21

    Env_Blood Problem

    you were right, the decal works just like i want..i didn't know that the decal could have an "Activate" Input Thanks for the help
  5. maveryck21

    Env_Blood Problem

    The decal son't work because i want the blood to apeear only when the citizen is playing the sequene.
  6. maveryck21

    Env_Blood Problem

    hi there, I'm trying to make some blood apeear beneath a citizen that is hurt. I used the sequence wounded_ally... to make the citizen look like injured and then i want to put some blood near the citizen. I've tried the env_blood entity but it makes the effect of blood but don't stays on the...
  7. maveryck21

    Problem compiling humans

    hi there, I've tried to compile a human extracted from hl2 back to the game but when i do this the face texture apeears weird. What is the problem? THanks for any help
  8. maveryck21

    studiomdl compiling problem

    I normally put the smd in the modelsrc folder and the materials in the folder materials of my mod. Then i especify in the qc the location of the qc and the folder fo the materials. I run the studiocompile with the command prompt: cd %sourcesdk% cd bin studiomdl...
  9. maveryck21

    decompiler e Weapons w_Model

    Ok that works... thanks i had no ideia about that..
  10. maveryck21

    decompiler e Weapons w_Model

    Hi, I need to put a weapon in hl2. I can put the v_model but i haven't decompiled the w_model when the decompiler was working and know i need the file with the arm. The decompile is not working right? Does anybody have the file w_smg1? Thanks for any help
  11. maveryck21

    simple light prob

    your map is not sealed ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity light_environment (-269.00 178.30 89.00) leaked This might be the problem for your light Open the map in hammer and go to menu "map" and make "load pointfile" this will...
  12. maveryck21

    env_soundscapes

    Yes that could do it, but only by curiosity can we create our own soundscapes to ise with env_soundscape? i read that we can only use the 245 sounds available in hl2 Thanks for the help
  13. maveryck21

    Coreography sound problem

    But how do i use the info_hint? When the npc's are performing a sequence they lose their AI right? I can't put them on a sequence and with the AI active at the same time? Thanks
  14. maveryck21

    Coreography sound problem

    Ok that could be a solution, but my ideia is to make the npc's shoot at something when they pass a trigger. When they pass the trigger it begins a scripted_sequence for each one wich makes them to crouch and stay there. They are then under fire which comes from an env_gunfire. I want to some of...
  15. maveryck21

    env_soundscapes

    Because i want the sound to be parented with a helicopter, and to be heared as soon as it enters in the FOV
  16. maveryck21

    Choreograph scene in map

    What do you mean by pausing the enviroment?
  17. maveryck21

    env_soundscapes

    Hi there, I'm having a problem with the env_soundscape entity. I want to use the sound: npc/attack_helicopter/aheli_rotor_loop1.wav but it doesn't make any sound. I've already extracted the sound and place it on the sound folder, maked an entry on the soundscapes.txt but nothing...
  18. maveryck21

    Coreography sound problem

    hi there, I'm trying to make a scene with coreography tool where a citizen is suposed to shoot a smg, then reload it and then shoot it again. Everything is allright except the fact that when the npc is shooting it doesn't make any sound. Any ideias? Thanks for any help
  19. maveryck21

    A.I. Disable

    After all my problem is already solved, it was a problem with the node graph. I just had to add some few nodes to the map and now it is not disabling the A.I. Just in case somebody else have this problem.
  20. maveryck21

    A.I. Disable

    Hi there, I'm having a problem with level transition. I made one in my scenario but when it makes the transition the new level apeears with the AI Disable. Why dies this hapen? Thanks for any help
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