Ok, this is seriously pissing me off....
I have followed several tutorials, and have gotten my animated cylindar of doom to work in game.
NOW, with properly setup wieghted vertices, as well as animations, why does my custom weapon do nothing?
it compiles fine, it reads the animation...
here is the error log, any help would be much appreciated...
upon the second calculating phys, vbsp & cstbsp both crash without reason.
materialPath: c:\program files\valve\steam\steamapps\steamuser\counter-strike source\cstrike\materials
Loading C:\Program...
after a couple of REALLLY long emails to Chris Bokitch, he told me the following:
So if anything good came out of this, that did. Although i don't like the gcf file system, Valve has the final word, and i don't really have $300k or so laying around to license the engine (anyone care to...
yes, but perhaps the same could happen to steam by simply creating a "steam instance", or by patching other files as has been done in the past to allow multiple people (what 30k banned so far) to access without the retail version.
there are ways around everything, there is no way to not...
for a TC, or MP + SP modification, it is easier to start with the MP mod, since you can much more easily create the SP interface then the MP.
plus you have a lot less house cleaning to do on the MP.
wow, didn't see it made it over here.
a.k.a. RenEvo
The entire system is not meant to be what you are thinking, its not a way to rid of steam, just to rid of gcf mostly.
GCF is great for a patching system, as you can just throw bytes pretty much anywhere you like, and link them to the...
Whether you just picked it up, or your a vet, Renegade X: The Dead 6 needs your help.
Its getting pinch time, and we really need some help mapping.
What you will get to use with our mod:
Custom Map Editor
Multiple Imports Tools
5 coders to make anything you need work in your map...
HA, go figure...
call an engine command, (ex. below),
syntax "engine <command> <params>"
"command" "engine map test"
figured i would post that so peeps would know
Hello, quick question.
in GameMenu.res, there is the following definition:
"5"
{
"label" "#GameUI_GameMenu_NewGame"
"command" "OpenNewGameDialog"
"notmulti" "1"
}
Now, what i want to do is create new commands for that for my own VGUI, the problems i am having, is that...
Only reason that i posted the way that i have, is that you would not believe the amount of people that have applied for the mod as a 3d artist, or texture artist and whatnot, and don't even know the basics of there hobby.
And when i did say "professional", i meant someone who either has...