ACQUIRED: 100%
Doesn't work. And yes, I noticed these files:
Steam__95459__2004_8_19T3_10_44C11062.mdmp
Steam__95459__2004_8_19T3_11_4C7015.mdmp
Steam__95459__2004_8_19T3_11_30C8093.mdmp
Steam__95459__2004_8_19T3_11_47C7031.mdmp
Steam__95459__2004_8_19T3_12_3C6703.mdmp...
My CS:S folder in
"F:\Program Files\Steam\SteamApps\my email\counter-strike source beta"
is only 22.4MB.
My "counter-strike source base content.gcf" is 3MB.
My "counter-strike source shared content.gcf" is 446MB
Are these all correct? The game won't work and it has stoped downloading a...
ooooookay.
Lighting looks great but could be improved.
But your statement: "they refuse to bumpmap models" doesn't mean anything. Developers have a wide array of basic tools to create content. You have your basic shape wich is composed of polygons, and you dress these up with textures. Now...
Okay, since my exemples clearly didn't show off what FictiousWill wanted to express (although they look great for the half-life engine). See the 2 attachments.
Detail textures are also in Natural Selection (well, the user has to download a texture pack, and enable it in the console).
The beta IS incomplete. We only have access to 1 player model per team, most sounds are the same as the original counter-strike, we have 1 map, and I do believe some...
Condition zero:
Quality settings.
highest AF (ansiotropic filtering), wich I think would be 8X.
If everything is smooth, put 2x AA (antialising).
Performence will vary depending on your resolution.
Counter-Strike Source:
Since the game is not out yet, this is my seculation:
1024x768...
Remember, any movie recorded with FRAPS, or poorly encoded will be laggy.
Most times, it is not a true representation of the actual FPS people get.
So, let's start flaming CODECs and FRAPS!! :thumbs:
They also talk about how it ran.
They talk about framerates:
Haut means : high
Moyen means: Middle or medium
Bas means: Low
Entre means: Between
et means: and
(respectivement avec et sans autres joueurs autour) means: respectively, with and without other players around
Dust is balanced.
Now if they released cs_assault, then I would have been a bit disapointed (unless it undergoes ALOT of changes).
The problem with dust is that teams tend to camp after they lose. That leads to more and more losses... jut my opinion.
If Terrorists rush, then they can win.
Leaning, not in HL2, but it could be modded in for other projects.
HUD, yes, you can modify your hud. It's client side.
Lip-sync, yes but not as complex as in the singleplayer.