sorry, no idea where else you'd find german hl2 coding tutorials :(
there are of course german coders out there, maybe you could try and find a friendly one to explain things? try #halflife2.dev and #hl2coding on irc.quakenet.org
Kebean PFC, your more than welcome to try, give me an email (address in sig) or drop by #halflife2.resonance on irc.quakenet.org
Angry Lawyer, thanks for the kind words, hope i can live up to them :D
this forum has always followed the same formula. guy posts claiming his mod will own all others, community criticises, nobody (mostly) is actually looking to help. my intention, along with what i mentioned above, was to avoid all that. and look where it got me :D
apologies for the end of my...
you can tell my mod will fail just by reading that? most people get to know me first :D
anyway, it's a deal, give me your address and i'll mail a contract. out of interest, what else exactly do you think i should have said? anyone not too full of themselves and vaguely interested in space...
" 2. I am well informed about irish history i think. I read some books, watched some movies"
"i know that movies arent always right. as books arent."
you make my brain hurt :(
i know what you meant, and it's possible. it would be a ****ing challenge and a half, but i'd say it's worth trying, try posting on other coding forums and get a second opinion. even if you don't manage it, you'll learn a hell of a lot by trying, can't be bad :)
Could use another artist on the team, give me a shout on IRC or email me. The game is space combat, we have an internal build, you'd be doing starfields and stuff, maybe some model textures if you like. :cheers:
it's perfectly possible, but yeah it'll mean quite a bit of work :)
for setting a certain player's gravity, suprise surprise, use SetGravity( float flGravity );
run your mod with -allowdebug (with a debug build obviously) and check the call stack when you crash, should show you where things are ****ing up (there are tutorials around to help you set up debugging with your ide of choice). if you cant get out of fullscreen, run windowed, worked for me...
1. your going to have to code the weapons first, then worry about map entities
2. you have no access to that information, you can figure it out by trial and error though
3. HL2DM :)
have you considered a server plugin instead?