UV mapping <hiss>. Best place to start is 3dbuzz.com, register (free) download the VTM's for XSI, that will give you a very good start. There are also loads of tutorials on the net, that will help you on your way.
Heheh np. Funny thing is the first 2 mechs were done from front and side TRO (technical readout) pictures and I just matched the model up to each. That last one was done from a perspective drawing alone :) . I'm learning more about textures now, then I'll look at animating. Bah so much to do, so...
I play in the NBT league for mercenaries. www.netbattletech.com . It's good fun, and you kind of recreate the story from the book, though not exactly. I'm in the Kell Hounds.
PS. Thanks for the comments :)
This site http://www.clanwolf.ws/graphics/pawel/ has work done by a guy who is probably the best in the mechwarrior community for the artwork, it shows more mechs and the style of them. I think there may be some of the mechwarrior intro videos which show the mech I made in action, I can try to...
I noticed that myself, especially where the legs join the hips, but I was following front and side reference pics
http://ppc.warhawkenterprises.com/1.html
http://ppc.warhawkenterprises.com/1.html
So I thought what the hell and just went with it, I can go change it later I suppose. The...
My second mech model :) I tried to get the lighting etc. set to show as much detail as I could, any suggestions/crits etc. are welcomed so I know what I can work on to improve it. I haven't done UV mapping and I just threw on some little blinn material I fiddled with to try and get the pic to...
Very nice man. I think the neck may be a little too thick and the face/head possible a little large. Hold your hand to your face to see how much it covers then copy one of his hands and move it to his head to compare, that might help check proportions. The key facial features may need a tad more...