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    Normal map testing

    I'm realling looking more for a program that can show a final render of a normal mapped character. Blender is fine for modelling, so I'm good there, I can use ATI normal mapper thing to create the actual normal map, but it is the applying and viewing the final result that is the problem :( I...
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    Normal map testing

    Does anyone have decent instructions on how to make, apply and view normal maps in a non-mainstream program, eg. Blender? I have had a look at ORB, but I can't find good instructions for it, and stuff like 'tutorial' section on the site doesn't work.
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    High Poly Bloke (56k warning)

    He doesn't need any since I'm not doing animated porn or nudity (notice where I said I'd add clothing later). And I have no personal interest in modelling them since they wouldn't be seen anyway.
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    High Poly Bloke (56k warning)

    A couple of wireframe renders. There are some deformations due to some of the mesh moving a bit when assigned to bones, and only one side is currently in the process of being skinned.
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    High Poly Bloke (56k warning)

    Hehe. I was inspired by the work at www.panzar.com , they are doing more of a blizzard type exagerrated realism thing. Y'know, little head, huge arms, round belly but it looks fantastic. I have made good progress with the skinning (bah that shoulder area is tricky) but have some kinks to work...
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    High Poly Bloke (56k warning)

    As I said, it is a kind of exaggerated realism. I did plenty of research, and the model fits in to the reference pictures I used (below). I looked at photos of bodybuilders, human anatomy diagrams and basically incorporated them together. The reference pictures were a bit too exaggerated for...
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    High Poly Bloke (56k warning)

    This is for a personal project I'm working on. I'm also going to try to use this to create a normal map for a low poly version. I'm trying to get a sort of exaggerated realism thing, think a comic book character but real looking (hopefully hehe). Currently I'm skinning him, which is taking...
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    Is this possible with 3DSM6?

    It is possible. This is what is called a normal map. Basically what happens is you have a high detail model, then build a low detail model around it. You uv-unwrap the low detail model and use a program (think max has a plugin for it) that creates what is called a normal map. Basically it takes...
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    WIP - railgun tank

    I suppose all he needs to do is make a couple of rails that travel from the main area of the turret and along the inside of the rings. Can say that rings are used instead of one whole, solid barrel to reduce weight. I think the rings would need to be bigger though to do that. Hmm, or maybe say...
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    WIP - railgun tank

    It looks cool, unfortunatley I can't see the animations as I'm on 56k here <hiss>. From what you said though, perhaps you could have ammo bins attached to the back of the turret, this would act as a counterbalance to the large barrel and also allow it to reload while pointing upwards, and you...
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    Gentlemen – start your firing!

    Looks good, I think the fingers might be a bit too long though.
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    M-113 [wip]

    Looking good. A good way to make sure stuff matches up is to make a box and match it up to the sides (eg. the base of that turret) in one viewport. Then make sure it is also matching up in another viewport.
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    Help with XSI tutorial...

    Parent child stuff is fairly basic. If you are making something like a robot you can do easy poses using parenting instead of having to rig it all up. Say you want to rotate the upper leg, naturally the lower leg moves with it. Set the centre of rotation of the upper leg at the hip, and make the...
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    found some old models

    When you see a geocities host left click and drag it into the browser bar.
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    Beretta 9000 (VTM Work)

    @Ichi Added you to MSN contact list. Just message me when you like and I can try and help fill in some details :)
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    Porsche GT3 +WIP+

    Coming along nicely :)
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    Question....

    http://www.halflife2.net/forums/showthread.php?t=26727
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    [Q] Bump Mapping?

    Yeah, just get a greyscale image (can just take any picture and turn it into greyscale in photoshop), then apply that as the bump map and render. That's pretty much it, you'll see clearly what happens.
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    Beretta 9000 (VTM Work)

    Teeside do (I go there hehe and one of my housemates is doing that course). But I'm having trouble seeing the connection with that and the lack of being able to download the VTM :p
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