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    [Q] Bump Mapping?

    Those maps are applied the same way you apply a texture. Except you need to have it set as 'bump' 'spec' etc. Basically the entire texture has different 'layers'. You have the colour layer, which is the texture you paint. The bump map is a gray scale layer. The way this works is the darker the...
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    Aks-74u

    Great work :)
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    Ingram Mac10

    I think the reason he made it a cone is the shadow in the side pic merges with the black of the cylinder, making it look like a cone. Nice model :)
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    XSI EXP not installing

    Tried that, it didn't like it. I'll try Softmonkey's suggestion when I get orund to trying again.
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    XSI EXP not installing

    Cheers, I'll give that a go :)
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    XSI EXP not installing

    I'm not sure what a swap file is <blush>
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    XSI EXP not installing

    Aye, 3 partitions: windows, programs, games. Got 1.94 gigs free on the C drive (windows) and 2 gigs on the programs (D) drive where I'm trying to install it. Computers have a tendency to dislike me anyway, I inherited from my mother.
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    XSI EXP not installing

    Hi, been trying to install XSI EXP 3.5 for Half-Life 2 from a cover DVD from PC Gamer. Whenever I try to install to where I want it, I get a message saying something like "Softimage|XSI EXP 3.5 does not support space in the current folder". I have 2 gigs free there. Any idea what is wrong and...
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    L-85 A1

    Sweet, nice job.
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    Looking for Software

    Cheers. Sorry should have said, but didn't think too appropriate here (advertising mods etc. for other games is frowned upon :) ). Basically some of us from the mechwarrior community are going to be making our own game, so I was wanting some good software I am already quite familiar with, with a...
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    L-85 A1

    Looking good :)
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    Looking for Software

    I'm not sure if this post should be here, but it seemed the most appropriate place. I'm trying to find some software to buy (with a license), so have been looking around to try and find older versions of things like Maya (eg. version 4 or a bit earlier), lightwave, XSI etc. I don't have...
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    Beretta 9000 (VTM Work)

    Ooooo, reckon you could host Ankalar's texture one too if he would send it to ya?
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    Beretta 9000 (VTM Work)

    "At least" hehe, was trying to show that he would need loads of bandwidth.
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    Beretta 9000 (VTM Work)

    I'm guessing there would be at least 20 people wanting to download them (not sure how many people visit this section, but at least a fair few have shown interest in these). So 20x500mb would be 10 gigs at least. Though I supposed less could be required if a VTM was only released 1 at a time, so...
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    Beretta 9000 (VTM Work)

    I don't really know this stuff too well, but when I hear of people wanting to put something up that will be downloaded a lot they talk about setting up a torrent. Could that be done?
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    Short video

    Yeah it's not perfect, but still very cool. The ball seems to actually hit twice though (at the beginning). You can see it hit and things start to move, then there is another impact as some bricks then start moving faster. They may also slide a tad too much on the ground. No biggy, still cool :)...
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    3dmax 6 or XSI For Halflife 2 and regular models?

    I might be wrong but I think you may need to use XSI for some bits in the process of implementing models into the game (would appreciate being corrected if I'm wrong). So having an understanding (at least in the appropriate areas) of XSI would be good. But you can do all your modelling etc. in...
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    Face

    Damn, nice work man.
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    Applying a Skin to a model

    To put it crudely: A world map you see is basically a globe all flattened out. This is what UV mapping is. You flatten out the 3D object (eg. the a globe) to make a 2D map. You then save a picture of the map you have produced (like fishy showed in the first pic) into photoshop and use it as a...
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