My point is, in concerns to the fate of the good Doctor Breen is- if you're inflicting massive damage to his teleportation device, SOMETHING is going to go wrong. Notice that teleportation is a very complicated and intricate system. Hell, a lone debeaked headcrap manages to nearly KILL Gordon in...
In an open field, where your SMG isn't inflicting damage because you're out of effective range, you generally get closer.
But to counter the obstacle problem, I did add lots of obstacles. This created the 'Can't see, can't shoot' problem where they wouldn't acknowledge each other's presence if...
Erm... how?
I've been trying to recreate this scene in GMod for the past two days. In EVERY single situation, no matter how I balance out the weapons or numbers, no matter where I locate them, I get one of two situations.
1st Situation and most common. If both sides can "see" each other...
Have you tried throwing grenades at them? Just about 9/10 grenades I threw at the Combie came RIGHT BACK at me. I eventually just saved grenades for snipers and clusters of Headcrabs.
Damn, John. You beat me to the point.
Yeah, you had to consider that the G-Man, or perhaps one of his affiliates(The crow?!) spoke to Kleiner or Eli Vance about Freeman's services. As John stated, the highest bidder remark really seemed to hit a chord with Alyx and Eli. They were desperate...
The Rifleman is a bit clumsy. I've had problems with them myself. I can do close-mid range, just have to be a little bit more twitchy than the other classes. My problem with the Rifleman/Grenadier is the total lack of control over your grenades.
When you have a hand grenade, support/assault...