I'm starting to rethink my scanner and I'm beggening to thing that grabbing it isn't a bad thing. I think people will have fun being able to grab it and if it gets stuck somewhere then so be it. If people will be grabing it so much it probably wont matter. But thanks for the bit of help. Mabie...
I was actually thinking about that too. I just worry about that making it so you cant shoot it at all. Being able to shoot it is just the sort of neat part about it being there.
And by Scanner....I mean the scanners in HL2.....flying eye combine robots.....they were called Scanners.
Is there any way to make it so that a Scanner in my map will not be able to be grabbed or blasted with the Grav Gun? I can't figure out any way to do this. (and don't say changing code, I'm not chaning any damn code). And also I've got it so that this scanner is indestructible, so guns do...
In some of your pictures I see light fixtures on the wall and hanging giving off light, but the entire area is just bathed in light. You need to darken it a little in those areas so the lights there look like they actually contriblute to the environment.
Or, if the area is suppose to be that...
Yay....my persistant bitching did some good!
Ya know what really really sucks though? I havn't done a single thing with the map I used this on!!!! Thats what happens when you wait for people in a mod to get back to you on weather or not they want to look at it.
I figure though I could always...
No you cant.....simple answer to your dumb ass question.
Next time actually give a clear question before you start mouthing off to people for not understanding your ramblings.
Just learn how to use the 3d skybox. Embrace the future. Don't be a dick.
K, thanks. I figure if anything I'll just leave off the whole thing till the end and then do it and save it before it messes up agian. I'd rather have things the way I want it than the way hammer says it can handle. There really shouldn't be anything wrong with these brushes. I'm not making...
Thats not my problem. Like I said....everything had come out perfectly. And I'm not Vertex manipulating a displacement...I'm making a displacement out of a brush that I've used vertex on. Everything comes out fine....I just dosn't save it the way I had it. What its physicly doing is moving the...
Ok....I've got this big circular ramp kind of thing going around this room. I get all the edges lined up all perfect before I make the ramp into a displacement, then I make the displacement.... All is good..things look cool....but then... I save my map and open it later.
It figgn' does this...
K...for some reason the surfaces I have painted with nodraw dont do nodraw.......in the game they just have the texture on it. --->Like This!! <----
I've never had anything like this happen....I'm stumped. Any clues as to the fix?
Have you put in any displacements? I had the same problem once and it turned out to be a very small displacement i'd tryed to do. Someyimes one thing you've put in to the map will make it do that. To pinpoint the problem spot, use the Vis groups. Just select things and put them into...
Thank you thank you thank you guys. Its perfect now. I'm defenitly gonna put you guys in the release notes for my map. If and when I get the damn thing textured. Thats gonna be the next bitch of a challenge :hmph:
But again, thank you!
Ok now, but you gotta show me how to fix it. Because I thought you were suppose to have the last one in the set go back to 01.
I thought it was that,
Under the Class info Tab i have Case 01 set to 02, Case 02 set to 03, and Case 03 set to 01.
And I had it that way with the Parameter...
k....when I load the map, this message is shown every 6 seconds as it dose its thing.
input case1: case1.InValue(01)
output: (logic_case,case1) -> (Camera3,SetOn)
output: (logic_case,case1) -> (case1,InValue,6.0)
input case1: Camera3.SetOn()
And it just stays on Camera 3. Here's my little...