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  1. Phisionary

    [WIP]Leo's Map Pack (de_riyadh, cs_office2, and de_underground)

    true, true. it was an exageration. but CT's in RL will never start out with only a pistol, that's for sure. of course, neither will t's, but they have to smuggle their guns in (presuming this hostage situations isn't in the middle east or something), so they would be at a disadvantage from...
  2. Phisionary

    area portal

    yes, ty univision, that does clarify some things. does a areaportal need to be tied to a func_areaportal? I thought that it's properties were tied to the material (I haven't used them myeself, yet), and not the entity... Does the material do anything by itself? Second, any areaportal...
  3. Phisionary

    HL2 Compile times?

    Brushes (walls, etc.) are draw to grid coordinates. There is two buttons on the top toolbar, far left side, like a little piece of grid with a ' + ' and a ' - ' next to them, respectively. press the one with a ' - ' on it, the grid will become finer.
  4. Phisionary

    Buy Zone?

    make a brush where you want people to be able to buy things. press ctrl-T or select "tie to entity" from the menus. Scroll to the "func_buyzone" and select it. Set the team the buy zone belongs to. Done. More important to you right now, would be learning to use This invaluable resource...
  5. Phisionary

    Videogame Piracy?

    That last one is a cinch! Go out, buy a rusty cutlass. Get a bandanna and some ratty clothes and leather boots. Go find a house when people are having dinner. Jump through the window, swing your cutlass around, and yell, "Avast! Yar, har har. Me mateys! Arrr! Ahoy!" ..and so on...
  6. Phisionary

    [WIP]Leo's Map Pack (de_riyadh, cs_office2, and de_underground)

    lol! yeah. The t's are armed with faulty ak's in some buidling, and all the ct's spawn on the roof and by all the windows, all with flashbangs and night-vision and state of the art weapons, and then they cut the power and take em out in a few seconds... MmmHmmm realism. ;)
  7. Phisionary

    change entity target

    I don't see why... apparently there used to be one. If there is any feature of any entity that can change the target of another, I haven't found it. May it possibly be through the 'Override' thing? I don't know, I don't really understand that feature's utility, yet.
  8. Phisionary

    farewell to my grandad

    My sincere condolences. :sleep: My grandpa died about four years ago. I owe much of who I am to him. Well, the better parts, at least.
  9. Phisionary

    quick c++ question

    Ok, that cracks me up. :p One post, of six dots.... And he has two warning points :E LOL. Well, now that I think of it, I'm betting it was edited by a mod... Still funny.
  10. Phisionary

    search function changed?

    Yeah, definely behaves different to me. Ctrl F5 just refreshes the page. What my issue is... well. Okay, I log on hl2.net, and search for myself (under Advanced search > Search by User Name). I don't like subscribing, so this is the best way to tell if theres been activity on a thread I've...
  11. Phisionary

    Global triggers

    Hmm. Well there's this, which is available for (at least) trigger entities: "Global Entity Name" "Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous...
  12. Phisionary

    change entity target

    Is there a way to change the target of an entity? I tried to search, but only found info for HL1, which apparently had a func_changetarget entity or something like that. Specifically, I'd like to change the destination target of a teleport though a script. Anybody know how I could...
  13. Phisionary

    Question about submerged faces

    Edit: [Deleted stuff] ---Oh, wait. Actually, you're saying to do just about the opposite of this guy. Nevermind. hmmm.--- Edit2: Personally, I build all my new brushes as nodraw, and texture them later. Unless it's a crate or something, which I'll nodraw once I've finalized placement.
  14. Phisionary

    Source 2 (next generation)

    I feel this is inevitably in the future of 3d games. The workload of creating unique, from-scratch high-polygon models of everything is going to surpass the capabilities of even medium- or large-sized game companies. Give it ten or fifteen years and I think their will be libraries of objects...
  15. Phisionary

    Racism In CS?

    I don't chat much, but I do enjoy the banter you find on a friendly server... Much better than HL2:DM. There's no opportunity to chat in that game... feels so impersonal. =| Oh, btw. I was playing CS:S earlier today, and someone said something negative using the 'n-word.' The admin...
  16. Phisionary

    Question about submerged faces

    I guess I gotta do everything myself :rolleyes: ;) Check it out: Image1: hammer editor, flat shading. Image2: hammer editor, wireframe. Notice--the first (left) box intecepts the floor, the second (right) box contains a third box, which is completely enclosed within the second...
  17. Phisionary

    Question

    Ah, the void. I see. Well, if you're leak-free and have all brush faces mapped with the areaportal texture, I dunno. GL. =\
  18. Phisionary

    My map don't Compile - Compile Log

    Hmm. Just ran into a page on this. Apparently T-Junctions are related to displacement maps. Displacements excerpt: "A displacement surface to another displacement surface where a shared edge is exactly half the width of the other (called a T-junction)." No answers for you, but if you...
  19. Phisionary

    Question

    nodraw? IIRC (I haven't used them yet :P) they should not have nodraw surfaces. Mmhmm. verc link --"One somewhat non-intuitive aspect of areaportals is that they are volumes, not surfaces. When using them, usually you want to make a very thin brush (1 unit wide) and make sure that all faces...
  20. Phisionary

    new to mapping...

    Learning to map takes patience, persistence, drive, practice, and skill. I'm sure of all those thing, and I hope that I have enough of each! :D I've only been mapping for a couple weeks, and I think I could make a mediocre map. Once you get to understand the basics, I think it's really just...
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