I'm working on a CS:S map, and I'm having serious optimization problems. I can't get area_portals to work, even though I've done it before with no problems with Deathmatch maps - maybe I'm doing something wrong and have just forgotten how. Basically, it says they're not dividing two areas and whenever I look at them it's as though I'm looking at a NODRAW textured brush. Any ideas?
Secondly, even though the map was designed with things being divided up (lots of corners, hallways, etc.) it draws every inch of the map all the time - props and brushes.
I've never had problems optimizing things before, so I'm kinda confused as to what I'm doing wrong, or if things are just different in CS:S than in DM.
Secondly, even though the map was designed with things being divided up (lots of corners, hallways, etc.) it draws every inch of the map all the time - props and brushes.
I've never had problems optimizing things before, so I'm kinda confused as to what I'm doing wrong, or if things are just different in CS:S than in DM.