I think it's because the textures aren't all that hight quality to begin with but from far away they are bump-mapped, normal-mapped, specular-mapped, and shadow-mapped and hence look good. Whereas from up close none of that takes place because it'd just be too much strain on our cards to mipmap...
Nowhere did I say it would suck. What I said is that I believe it will lack longevity in that for the first little while the sales will be strong but will quickly flatten out whereas I believe that half-life 2 sales while initially not as strong as halo 2's will remain steady for longer due to...
Let me just reiterate. That was Halo, we are quite clearly talking about Halo 2 here and saying that a sequel will be great because the first product was great is, you know, not too wise.
Well, we ain't talking about the original Halo are we now. Think Matrix and then the shit that came after it or original Star Wars and the prequels. Everyone still went to see them but the'll never be a cult and to be honest with you I doubt that Halo 2 will be a cult either. Halo was original...
Maybe not but Halo 2 will go the way of all those movie blockbusters it is being compared to. It sells great the first week and after that noone cares about it until it hits the bargain bin. Half-life 2 products, just like half-life will still be purchased five years from now because the game...
I would venture to say that wanting a manual is further down the path of doltishness than actually needing one. A path that seems not entirely unfamiliar to you.