I'm sorry if you feel you were wronged Pilo, but the communication problems you claim to have had are not entirely our fault.
I joined around August 8th, and have seen or heard nothing from you since that time. As far as I know we waited longer than you said you would be gone.
You were...
Here's a thought...
What if you had a team of hunters who's goal it was to capture or kill a very powerful target. But the prey isn't controled by AI, it's also controled by a human. So one player gets to control this very powerful target and see if he can outplay the team of hunters...
There are ways to balance anything. I'm just saying, IMO it would get old having to solve the same types of puzzles over and over. I suppose you could have many different puzzle types, but that means you'd have to come up with many different puzzles that are actually good. I'm not sure the...
Well you'll have to forgive me to for placing it in the context of an FPS when talking in this thread about modding an FPS game.
I did say it would have to be a mini-game. I don't know that it would be exciting for the duration of the mod though. It's more likely that it would be fun for a...
How exactly would this treatment take place? Would it involve like little mini-games or something? That's the only way I could see this being entertaining, if only for as short while.
If the idea you have is good enough it won't matter if anyone else has "taken the spot". If it's not that good, you shouldn't bother trying to make it even if there aren't any other ones.
Just a few things...
The capture and hold scenario you're describing sounds a lot like PlanetSide. Only on a smaller scale, and a clearer win scenario.
I think you have too many classes. It's better to have fewer classes with more versatility in each class. With fewer more versitile classes...
I have to disagree. There is no rule that says there needs to be an excessive amount of discussion between teammates, or that every piece of work needs to be passed between a dozen people. That is something which occurs when you have poor leadership. Good leaders trust the rest of their...
Yes, we do have a large team (some of the people on the credits list are not on the team anymore, and we've added a couple new operative people). I can honestly say we're still very well organized and we're moving forward quickly. We've already got a working animated 3rd person player and our...
Thanks, we try ;). We have some very intelligent, talented, and dedicated people on the team.
I'll try to answer your questions.
The sanity meter is used in addition to the player's "health" (We don't handle health the way most shooters do, so I hesitate to call it that). Sanity is...
All your stuff seems to have an overly simplified toony style. If you want a concept art job you need to show an ability to work in many different styles. A simplified toon style is not really what people lood for with concept art.
So I just got done talking to God on MSN. He's a pretty cool guy actually.
He said he liked the first Deus Ex game a lot, but his favorites are Diablo and Diablo 2. Apparently him and Jesus used to play on battle.net all the time, but he got caught map hacking so they banned his account...
Sounds interesting, but don't you think that a game taking place in dense jungle enviroments would be better suited to FarCry's Crytek engine rather than Source? I mean, FarCry was built to handle that kind of enviroment, where as Source really wasn't. Don't you think you're making it a bit...