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  1. J

    At how much fps would you consider the game being unplayable?

    I hate, hate hate hate hate hate people who believe this. The reason a movie screen looks smooth is due to being rendered differently (like said before) This is because of motion blur, video games DO NOT use motion blur. This is why people can load up Half-Life and set a max fps of 30 and then...
  2. J

    offline

    yes, because you have logged in before and that information is stored in steam so the next time you can't get a connection, it will ask to retry/go offline if you haven't logged onto steam on that certain computer before, you will not be able to open steam
  3. J

    The crosshair in HL2

    lans, read it again he ASSUMED it was like that, not he thinks
  4. J

    what do you want to see in cs hl2 port

    i would love you even more forever.
  5. J

    Could valve release HL2 on Steam before Boxed Edition?

    no, it's a simultaneous release search it up
  6. J

    6 Years For Half-Life 2 Yeah right

    then what the hell are you arguing?
  7. J

    6 Years For Half-Life 2 Yeah right

    Ok, change the word from 'revolutionary' to 'makes everyone orgasm over it and think it's the 2nd coming of jesus' bad choice of wording
  8. J

    6 Years For Half-Life 2 Yeah right

    i don't see what's so revolutionary about fully dynamic lighting the only thing that's been holding programmers back is the capability of our hardware.
  9. J

    Blood oozing out into water

    ignore that. and this post
  10. J

    Blood oozing out into water

    screenshot it? all i can see that remotely looks like blood is when the grassy bit is shot and dirt flies up
  11. J

    6 Years For Half-Life 2 Yeah right

    i doubt it was 6 years full developement? as said earlier, they had ALOT to cope with. steam, mods, updating hl1, etc.
  12. J

    Half-life 2 Vs S.t.a.l.k.e.r

    that was quite a stupid comment..
  13. J

    Water effect (Flooding/Rivers)

    you mean subatomic levels :p
  14. J

    Blood oozing out into water

    it's a shader isn't it? if so then Source could do it easily i remember someone asking this earlier, try searching it
  15. J

    Cliffe: All the well known bugs...

    Strafe jumping should be kept (jump maps (kz) can't be done without it) Throwing nades over small walls Jumping into water, no health loss only ones that should be kept
  16. J

    3 new high quality CS:S Screenshots

    once again the valve method of taking screenshots, no aa/af
  17. J

    node graph outdated??

    kinda directions for bots to navigate around a map, eg. for podbots in CS1.5 you had jump nodes, plant nodes, important area nodes, simple directional nodes
  18. J

    ati vs nvidia

    ^^ what guinny said
  19. J

    Sums it all up nicely.

    uh. zero competition leads to higher prices due to a monopoly, and slower developement because they're not rushed to compete with anyone look at Intel before AMD came along :/ you need your head checked.
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