I hate, hate hate hate hate hate people who believe this. The reason a movie screen looks smooth is due to being rendered differently (like said before) This is because of motion blur, video games DO NOT use motion blur. This is why people can load up Half-Life and set a max fps of 30 and then...
yes, because you have logged in before and that information is stored in steam
so the next time you can't get a connection, it will ask to retry/go offline
if you haven't logged onto steam on that certain computer before, you will not be able to open steam
i don't see what's so revolutionary about fully dynamic lighting
the only thing that's been holding programmers back is the capability of our hardware.
Strafe jumping should be kept (jump maps (kz) can't be done without it)
Throwing nades over small walls
Jumping into water, no health loss
only ones that should be kept
kinda directions for bots to navigate around a map, eg. for podbots in CS1.5 you had jump nodes, plant nodes, important area nodes, simple directional nodes
uh. zero competition leads to higher prices due to a monopoly, and slower developement because they're not rushed to compete with anyone
look at Intel before AMD came along :/ you need your head checked.