Yes, it is big and it is horrible. But its not really uncommon, nor is it too big. Its one among big quakes. Its just the human way of thinking, the latest is the greatest.
http://www.vency.com/Earthquakes.html
As you can see, its not very uncommon with big quakes and huge loss of lives...
Then you probably dont want to read up on history, as millions have died over the last few decades in natural disasters... Typhoons around india kills 200,000+ at a time. Quake in China kills quarter of a million people.
The biggest disaster is also in China I think, 16th century quake that...
It might get worse. UN in Jakarta recieved unconfirmed reports of as many as 40,000 deaths in Meulaboh (western Sumatra)... Wouldnt surprise me if it was true.
Its a timer based on your crew. What dies wont return, it aint pirates of the carribean ;)
At any rate, Pirates! is one of the greatest games I've played in a very long time...
The only problem I've discovered in terms of gameplay is when you fail to defeat a prime target (for example the...
VS C++ 2005 Beta compiling tutorial
I've successfully compiled with the help of that, was alot of minor things that I overlooked.
Yes its a beta, and yes it will expire. But who cares? *EVERY* program now a days is a beta, even HL2 (how many fixes have been made since release? HL2DM...
You dont just "throw together" a GUI.
What they could however do, is include a batch file for a complete build in the VC Toolkit 2003, which is free and uses the same compiler as Visual Studio. And a little more documention. You need the .NET SDK, and the DX9 SDK too.
no reamkes of the origanals in the new engine
Lol... But isnt that the point? Dont we all want to see the good old fashion game modded with new features?
One of the best games I've played in years is Pirates!
Old games just had something most modern games dont, cause developers always...
Well the problem is that its multiplayer. For singleplayer constantly loading new areas would work fine, but not quite so for multiplayer. And I dont really want to waste my time making it work, lol.
One map will have to do! And if it dont... Err... I'll just force everyone to crawl on their...
There have been occasions where mods have had to shut down, if I dont remember wrong.
But you are right, most dont bother getting involved and modders do what they wish.
At any rate, I am trying for a fun pirate-esque mod with my rationalized ship to ship combat idea. Since its HL2 and I'm...
I tried, but it refused to build again...
GAH!!! Well I give up on that.
I timed the traveltime from one end to another at the blazing default runspeed (that makes me motionsick) and it takes about 1 minute. Considering the fact one wont run much on the map, and that I can tune sizes so...
Thanks, must have overlocked that page.
It DID help compiling (despite complaining my areaportals didnt meet any solid brushes or something) :)
HOWEVER I managed to make the entire first part of the level underwater (while not seeing any underwater fog), nearly died trying to get to my...
If compiling still works with area portals, then that is the better idea, but HOW do one do it? I've searched and searched and cant find anything about how to set up an area portal (not even at VERC). Cutting the level in half with a big wall with the area portal texture results... in a big wall...