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  1. Unarmed

    Hammer Crashes on .vmf Load Up

    actually, it's run steam with those params. Right?
  2. Unarmed

    Error in Hammer

    moster_generic? What are you mapping for?
  3. Unarmed

    Hammer Error

    What game are you mappng for? Is it possibly a pre ep2 game being mapped for but without the -engine ep1 command?
  4. Unarmed

    cant make HL2DM maps anymore?

    Furhter notice! It seems as if cubemaps now behave oddly when created with the ep1 engine. Yup its a pain but thats how it seems. So if you get corrupted maps after building cubemaps, then recompile your map, move the map into a ep2 game (episode 2 is the most suitable) and build your...
  5. Unarmed

    Buildcubemaps crashes :(

    Cubemaps seem to be a major issue for VALVe all the time. Cubemaps dont build properly in TF2 either and most of the time fails with an error saying that the sky is built with different flags or something. And it feels to me as every second release breaks the cubemaps one way or another....
  6. Unarmed

    sdk map prooblem.

    Give the log. And more specific error reports too. What file cant be loaded? You get no log at all? There is always a log created, perhaps you just disabled the little window? If all else fails then there shoudld be a file called mapname.log in the same folder as the vmf. That file...
  7. Unarmed

    [Release] Cp_Studio_rc1

    ok.... the compile should give you the number of ents in your mpa btw. But it should also warn if there are too many...
  8. Unarmed

    Disable cheats?

    That's the ticket. Make one point_servercommand and name it. Create a trigger_multiple that covers all open space in your map and set that to use a delay of, say 1 second, between each fire. Then set that trigger up so that it has the following output. OnTrigger - name_of_servercommand -...
  9. Unarmed

    sdk map prooblem.

    Brush 751: MAX_MAP_PLANES Side 2 Texture: MODELS/PROPS_PIPES/PIPEMETAL004B brush 751 is corrupt somehow. perhaps due to it haveing very many faces or maybe even something as simple as you having one 180 degree angle there. (I got that acidentally by adding one extra face to a square but...
  10. Unarmed

    [Beta release] cpctf_2castle_b1

    Wys is it a cp hud when it's ultimatley a ctf map? Odd...
  11. Unarmed

    [Release] Cp_Studio_rc1

    Whoa. How many ents is that then?
  12. Unarmed

    Compiling Bug for My map

    HashVec: point outside valid range is very bad. The last part of BSP is usually somethign like "writing mapname.bsp" and that is the creation of the map itself. As you can see your bsp just stops there due to a critical failure and then vvis takes over but cant do nothing becuases there is...
  13. Unarmed

    Falling items

    What do you mean by falling out of the sky? For the table, what table are we looking at? Physics enabled or not? Brushes or props? And how is the weapon placed? Above the table or just on it?
  14. Unarmed

    Hammer won't compile properly; no BSP output

    This happens for all games? Even if you remove the -engine ep1 and compile something fpor ep2?
  15. Unarmed

    Remaining in a space for a certain time triggers something to happen?

    I'm thinking possibly firing a command to the !activator entity somehow. Possibly a weaponstrip entity for each player somwhow so that each player can be stripped of their weapons. Problem is that that only strips the weapons, nothing is left on the ground. I don't know. Much easier...
  16. Unarmed

    here's another little bug for you guys to atempt to squash

    Error: displacement found on a(n) func_detail entity - not supported I so wish you'd read just a snipet of that log yourself. Displacements may NOT IN ANY WAY be connected to entities. That's your problem. Also keep in mind that displacements do not block VIS so they often cause leaks...
  17. Unarmed

    Remaining in a space for a certain time triggers something to happen?

    It could be possible with map scripting although it's just way way to compilivated so I think they did it with a server plugin.
  18. Unarmed

    Remaining in a space for a certain time triggers something to happen?

    Why not just have the timer fire every 20 seconds and then the timer itself dishses out the penalty? And tigger just enables and disables the timer. Spawing headcrabs is not a good solution though since the AI is not all that good with multiplayer (read: it doesn't work). But how about...
  19. Unarmed

    SDK crashes when browsing world model

    That wait time would be close to infinite.
  20. Unarmed

    SDK loads but the doesnt appear

    If yuo're in EP1 mode you cant map for the orange box though. The fix for the model crash thing is to disable "VGUI model browser" in the hammer options.
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