I did it awhile before Counter-Life came out, but I'm sure that there isn't a .mdl decompiler availible because Fusion said so. As of right now, I'm updating the sdk so I can get into it to check. it's taking a helluva long time though, so a decompiler just might be what is in the update...
Wow. Thats awsome-I would LOVE to see a zombified child in HL3 (not because I'm wierd, but because HL would be one of the few games were putting one in actually left a sort of an impact.) Kinda like the broken doll in the rusted playground-never any children in HL2 though...
Unrelated-I had a lot of fun replaying Ravenholm with no HUD and no reticule because you feel more immersed in the game + you reload a LOT more.. you should try it.
Well. First off this is truly the best explanation yet-The Story
Second, is there anything that gman said during opfor that is relevant to the story so far that we might be missing? I assume gman was watching both Adrian and Gordon at the same time during the Black Mesa incident and followed...
I have that little speech of his burned into the back of my head and the actuall quote was "I took the liberty of relieving you of your weapons *pause* most of them were government property"
I loved Ravenholm. It was kindof scary (note-3:00am+tired+cold) I liked the beginning, too. The whole scene with DOG and fetch then ravenholm was just great. I love those zombie sounds to death. All of the zombie sounds. As soon as I can I'm gonna go into the files and play those sounds over and...
Wow.
I too, was, hrmn.. touched by my travels in City 17. Especially in the citadel. My teeth were clenched, not even taking cover, but walking right into the combine soldiers, firing my manipulator as fast as I could, fighting as though there was real reason to my actions, fighting for my...
*gasp*
You know when they are interigating people in the first few minutes of the game? I think they kill people and genetically change them/not kill people but still genetically change them to fit the needs of the combine. As for the citadel, I wish there was more information on it becaus eit...