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  1. Mr Neutron

    ARGH!! 2 BAD problems - help please!!!

    yeah, definitely start converting a bunch to func_detail. Still, func_detail geometry is still not as cheap as static_prop's, so make sure anything particularly complex gets done that way, expecially if you have several instances of it. I'm not sure that 5 hours is necessarily an outrageous...
  2. Mr Neutron

    phys_hinge demo map

    http://www.halflife2.net/forums/showthread.php?p=1153617&posted=1#post1153617
  3. Mr Neutron

    Entity Guide and Source Documentation Project

    PHYS_HINGE demo map Here's another one, this one for phys_hinge. (I'll post 'em one by one, then package them together when I'm done with all the physics entities.)
  4. Mr Neutron

    phys_lengthconstraint demo map

    http://www.halflife2.net/forums/showthread.php?p=1153092&posted=1#post1153092
  5. Mr Neutron

    Entity Guide and Source Documentation Project

    phys_lengthconstraint demo map For some of the more complex entities, I'm finding mere words tend to produce difficult to follow explanations. For some entities, a few pictures help, but for a number of these, I might as well make a demo map that explains things a lot more fully. The sdk_* maps...
  6. Mr Neutron

    antialiasing causes artifacts

    I get a small ammount of this on my x800xt. The pixels aren't glaringly white, so it's not so bad. It seems limited to the edge of certain textures like water. I think i would notice it more if I weren't playing at 1600x1200
  7. Mr Neutron

    Okay, Hammer is majorly bugged or something now

    i've had steam crash on its own without hammer just by leaving a menu open. But hammer has its own leaks. Remember that Hammer always makes a backup one save back when you save your map.
  8. Mr Neutron

    Almost finished my first HL2:DM map, few questions.

    regards to 5: the env_spotlight beam is just some sort of geometry with a certain material. If you locate that material, you should be able to apply it to some (collisionless) func_brush which you can then shape to match how the lightbeams should look.
  9. Mr Neutron

    Mapping roads, rails and rivers...

    cliff :laugh:
  10. Mr Neutron

    half life 2 will never work on your machine.

    I'm going to allow that his intel World-of-crap graphics will play HL2 if he says it plays CS:S. Asider from that though, he probably underestimates other issues. Here are the possibilities: 1) it really is Valve's fault because they haven't fixed a bug for your particular hardware situation...
  11. Mr Neutron

    Fusion - A CTF inspired mod suggestion

    the basic gameplsy you wouldn't have to mod; just use entities in your dm map the right way (see a map called dm_speedball for an example). You can't control the teamscore though, but you could count the score the way it's done in speedball, by using a scoreboard seen in the actual map. You can...
  12. Mr Neutron

    button useage???

    yeah, sorry; a func_rotating spins constantly, so you'll want func_door
  13. Mr Neutron

    Zombie Mod: Recruiting

    It's generally bad for the project lead not to have some area of expertise (besides Bullshit artist :D); if you can't actually push some area of develpment by doing some of it yourself, you won't get much respect, nor will you recruit anyone. Aside from this, you need to start with some...
  14. Mr Neutron

    UPDATED entity guide

    Check out the end of this thread: http://www.halflife2.net/forums/showthread.php?t=59831 Major revision to my entity guide. (need some feedback and contributions, please...so lonely ;( )
  15. Mr Neutron

    dm_steelball

    Questions: I'm greatly interested in using entities to make custom gametypes. Which entities did you use? The one's I've seen that seem appropriate seem broekn holdovers from HL1, but I haven't tested them. Is the text displayed just a text message? How do you award points to a team? Are you...
  16. Mr Neutron

    Can't test maps

    the listenserver.cfg error is normal. Just means you're not running a dedicated server.
  17. Mr Neutron

    Ropes....Cables

    The visual side of a rope is produced by a series of keyframe_rope. There's a Valve tutorial on this (use the link under the Hammer help menu). The part which actually keeps your light in place is a phys_lengthconstraint. You'll want to make sure that the phys_lengthconstraint attaches to...
  18. Mr Neutron

    Entity Guide and Source Documentation Project

    Major update. Find it here: http://hl2modcentral.com/tutorial.php?id=33&cat=0
  19. Mr Neutron

    Map Making

    yes, 1 unit = 1 inch
  20. Mr Neutron

    HL2 Mods

    What part of "general editing" was ambiguous?
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