These Imagic adds are cheese clasics. Too bad they're such low quality:
http://jp.youtube.com/watch?v=-O6GRGdo-no
http://jp.youtube.com/watch?v=w-UV27a9_c4&feature=related
And who could forget the immortal
http://jp.youtube.com/watch?v=4wy3BX2zvUY
That vampire one ended predicably. I knew it was gonna be one of those screamer-type commercials like the first Kfee add. You know the one I mean...
As for the exploding guy in the Mario add, damn, that's just a bad idea. Makes that imfamous milk commercial with the old guy losing his arms...
Watching the gameplay blowout on Gametrailers, I was struck by how stiff and stupid the AI seemed in combat. Whenever the Apprentice got close to a Stormtrooper, the enemy would either awkwardly pivot, turn his back, or just freeze. With the release date right around the corner, I don't have...
I just remembered one of my very earliest abandonned game/heartbreak stories. I was playing Space Harrier on the Sega Master System--that's right, the one before Genesis that noone bought. I was nearing the last wave of bosses, which was basicaly a reprise of every single boss encountered in...
I feel your pain. At least these days, the game tells you when you have already completed a given stunt jump. I used to lose track of which ones I had done.
The packages are as much a hellish ordeal now as ever, though.
I don't see them being able to write OC back into the game's plot gracefully, so I'd say no. Given, the series's stellar writing, though, I'm sure if they did work him back in it would be fine. I'd actually say he's less of a long shot than Grigori whose undisclosed fate is part of his mystique.
Parody or imitation, the bottom line is that ZP is consistently one of the funniest things on the internet rght now. Anyone who decides to send it up had better gawddamned well be funny and clever enough to pull it off. Nahtzee comes up snake eyes on that roll, I'm afraid.
The stupid thing about the more difficult Orange Box achievements is that, because of the point breakdown, you are never sufficiently rewarded for them. I mean, what does the gnome get you? 30 lousy points?
For me, I think, the scariness of HL has a lot to do with how dangerous everything feels. Gordon could expect a humiliating gibbing death around virtually every conrner. Remember how tense Blast Pit was?
In contrast, I suffered relatively few combat deaths in HL2, and those mostly from...
Nilly was a tough one, all right. I wonder how many people gave up on him.
It seems like a lot of te big shooters from the 90s had trick bosses: HL, ROTT and the original Quake, not to mention the Icon of Sin in Doom 2--I never did manage to kill that bastard.
HL2, for being a much tighter, more consistent gaming experience. I have to admit, though, the original is a far scarier and more challenging game. Had it maintained the momentum it built in Blast Pit and Power Up, it might have taken the prize.
I'm sure everyone has a few of these stories: a game area or level, or possibly an achievement, that you pursued doggedly for a long time before simply packing it in.
Though I haven't given up on them yet, my three current candidates are:
1. COD4 -- Mile High Club on Veteran
2. SC4...
Man, the biggest arsehole in the game so far has to be that Minotaur guy at the end of Level 39 of the Tower. Good thing he's so easy to ring out.
I'm really enjoying customizing my own characters--a Mitsurugi clone and a Yoshimitsu clone--for the Tower challenges. The way they designed the...