Bump mapping = the engine will render things to appear to have grooves or indentions.
Speular map = Specular maps tell the engine what parts are reflective and to what degree.
Displacement maps = Displacement maps actually alter the shape of the geometry to show grooves or indentions...
It reminds me of that arcade game back in the day called "Super Dodgeball" I think it was. It was cool when they would jump way up in the air for a super throw and knock the guy off of his feet and back into the wal hehehe
/me rises up and asks for volunteers to stand up against this unholy n00b army ........
I sure hope it doesn't get like that, if it does I'll probablly start coming by once a week and only lurking.
/me hides the other brick behind my back..............
I didn't do it :|
I hope we can have a relatively n00b free experiance atlest until the game comes out. When that happens I think we'll be overrun with them.
Can I make some suggestions for you? ............. Good ;)
The thing that sticks out the most to me is the joint areas don't look as if they carry enough detail to keep the mesh from distorting when the limbs bend and move.
That's the thing that jumps out at me the most, that and what...
Well I thought it was going to be better but it looks as though they may be finding thier way back again after seeing this thread.
http://www.halflife2.net/forums/showthread.php?s=&threadid=3727
Granted that may be a stupid question but 1 post would have settled it, "Yes". That's all it...
I probablly did mean what you are thinking.........
Hmmm maybe my comment was a little uncalled for you think?
If anyone took offense to that I'm sorry.
If you know your way around Maya I would suggest getting the 3ds Max 4 and 5 VTMs from www.3dbuzz.com .
I know they are for 3ds Max but if you know your way around Maya you could easily use the techniques from the videos in Maya.