Hello Today I'd like to show you G36C & AK 74 & MP5K & M3a1 and Walther PPK & Browning HP & TEC-9 & Colt Python renders Enyoj!!
and hires versions as well :
http://www.thegamingelement.com/rivals/images/handguns1hires_01.jpg...
I made my normal maps first making a low poly model and unwrapping it Next I smoothed it and after sculpture I generated bump-map and then converted it to normal (nvidia's plugin)
So the model you see is less than 2900 tris when the hipoly version from which I created was about 45000
menus are different (f.e. tere's no such button as "get->material , get->shader etc) but it doesn't mater I'm learning EXP and all help is very needed Thanks in advance!
I saw all the documentation but it's dedicated to retail versions which is different from EXP (different layout some buttons/functions missing etc)
If some one have tutorials how to create shaders or manage materials in EXP for HL2 I'd be most grateful
Ok Can someone explain me :
- which type(s) of shader can I use in XSI's hl2 models (supposed to be DX pixel shader? or special hl2 shader type?)
- how to create custom shaders materials etc... in EXP
'cos you know , layout of EXP isn't the same as retail versions so some buttons&functions...
ok where's my last attachments?? I'cant see them :borg:
ayway check FINAL render (you're first i guess)
It's 50% smaller than oroginal (due to attachment size limit :])
I working at ammo-chain currently (tell me If there is any other place where I can add details - every single bolt seems to be on its place) I will also add some noise and "bumps" on the texture