uhhh, guys, MOH: PA DOES use the Havok 2 engine as well. So, yeah, I think Valve is probably going through the exact same thing as this guy.
EDIT: or at least has gone through this stuff already. (here's hoping)
Man, you gotta be the most optimistic person on this board. I don't think either of those two things have a ... well.. snowball's chance in hell of happening. I would probably cry if they showed TF2 at E3.
How do you think Valve is going to "re-announce" Half-Life 2? It could be anything from bringing HL2 back to E3, with a fall release scheduled. Or mabye just announcing a new release date (like April 30th), with a quick "everything is going well" status.
I personally think they're going...
that's rich. From his blog, and other posts, it seems that Chris Toshok was simply a roommate of the Hungry Programmers, that he had nothing to do with them. And they moved on. And he got raided.
This registry goes against that totally. He is the administrative contact for their...
Serious Sam 2 is NOT out. You're referring to Serious Sam: Second Encounter, which is NOT Serious Sam 2. SS:SE is an expansion pack for Serious Sam 1. SS:2 is a game using their next generation engine, utilizing physics, vehicles, high detail models, textures, lighting, etc...
BabyHeadCrab
-I agree with you completely. 2004 will be the year of the fps. Since the days of quake 1, we've had a bunch of good fps's. But usually 1 really good one, and a couple of decent ones, and a bunch of crap ones per year. But this year, we're looking at monster games. Doom 3...
I'm still saying September 30th, 2004.
For an april release (most sites saying March 31st - April 2nd), the game would have go to gold early/mid-march. If the game was going to go gold in 6-8 weeks, wouldn't the hype have started back up by now? The closer I get to the implied release...
" but Gabe mentioned something about the CS team working with the source engine on a CS project which is not CS2... " - Chris_D
I had never heard that before??? Was that somewhere in the valve info thread? That just makes my case even more plausible.
I've had this "Counter-Strike: Classic" idea for a while now, and it really makes sense.
Just release HL2 MP as a standard low fare multiplayer game much like original HL. Not a lot of work, easy to do, not overly time consuming, low risk, etc. But then just port normal counter strike to...
disclaimer: I've never seen/downloaded/played the stolen build, so i'm hopelessly clueless.
ok, I don't know if this breaks any rules, but what about the mp side of things? I heard that some group got HL2 MP working on a lan, steamless. (Heard here, in fact). But, is the MP just...
Whoever said Medal of Honor: Pacific Assault is right on the money. The facial tech in PA beats HL2 hands down. (btw, I'm an avid HL2 fanboy, and up to this point, I've HATED the MOH series). Overall graphics wise, HL and PA are totally different games (one is urbanish, one is jungle), so it's...
I think that whole "Ship often" thing is about the most interesting piece from the interview. It really gives us a look into the future of Valve, and their biz practices. The Half-Life 2 tech looks nice enough to last 3-5 years. And I'm sure it's built to be easily upgradable. So what we're...
I'm still saying September 30th 2004. One year late just like Half-Life 1. Those February people are kidding themselves. It's not going to happen. But then at least we're going to get one hell of a game for the wait.
It currently uses a proprietary DSP engine to support surround sound etc.
Rick
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From: XXX [mailto:XXX]
Sent: Friday, January 09, 2004 11:38 AM
To: Rick Ellis
Subject: easy question, just takes 1 min...
I just asked your question to Rick Ellis from Valve. Here's what he had to say:
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It currently uses a proprietary DSP engine to support surround sound etc.
Rick
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