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  1. BlumenKohl

    Widescreen Support

    Human eyes have a high horizontal field of view, watching something in widescreen allows you to see and absorb more than regular 4:3. :thumbs:
  2. BlumenKohl

    Weekly Art Contest: Week 24 Discussion

    Fascinating. I have some ideas.... :farmer: And who the hell named the pimp smiley "farmer" ? ;)
  3. BlumenKohl

    The reason we play games...

    What does debating graphics have to do with gameplay?
  4. BlumenKohl

    Weekly Art Contest: Week 23 Discussion

    I used Lightwave :).
  5. BlumenKohl

    Is half-life 2 at par with Doom3 and farcry...graphically?

    Well, it won't look terrible. But it won't look good either. In order for the texture to look good, and let's say you're playing at 1024x768, the texture would have to be 4096x4096 in size to look good if you get up close. ;)
  6. BlumenKohl

    Is half-life 2 at par with Doom3 and farcry...graphically?

    With those rainbow Ant Lions and bright red buildings? Ehhh not really.
  7. BlumenKohl

    Some new screenshots

    Dammit! What did they do to my ant lions?! Next thing you know, the G-man will ask you to go on an easter egg hunt.
  8. BlumenKohl

    Some new screenshots

    If that first screenshot looks photorealistic, my camera photos are corrupted. ;) The Ant Lion circus is in town baby!
  9. BlumenKohl

    Some new screenshots

    While they do look good... Errmm....well...just look at the Ant Lion one for an example of how a cartoon would look like made into a game. :(
  10. BlumenKohl

    8.5 Great!

    I'd venture to say between 8.9 and 9.3 9.0 Most Likely
  11. BlumenKohl

    doom 3 collapse

    How can something live up to something that does not exist yet? :naughty:
  12. BlumenKohl

    'Sleep Deprivation or 'Bad Day'

    Excellent! I love how people come out with some amazing stuff just in paint.
  13. BlumenKohl

    stained glass gordon

    It's very creative and original. :D :cheers:
  14. BlumenKohl

    Weekly Art Contest: Week 23 Discussion

    Looks REALLY good. WOW if you can do that in Paint...I'd buy Photoshop for you just to see what you could do in that... :eek: Errr *looks at wallet* nevermind. :o
  15. BlumenKohl

    Weekly Art Contest: Week 23 Discussion

    The reason for the yellow grip is because I wanted it to sort of fit with the Combine costumes, most of which we have seen so far, have a yellow part in them. It is a Combine assault rifle after all. ;)
  16. BlumenKohl

    Weekly Art Contest: Week 23

    Entry #3, by Blumenkohl The Combine RAV-17 is a heavy assault rifle designed for versatility, reliability, and power. Although its origins are unknown, it is speculated by many that the weapon is a creation of the many secret laboratories in City-17. The weapon's versatility comes from its...
  17. BlumenKohl

    jail scene

    Try to keep in mind that the brightness of your picture isn't the only thing that can make it creepy. There's a few factors like: color, size, direction (this basically dictates how your shadows appear) and of course the brightness. Generally when you want to convey a sense of despair...
  18. BlumenKohl

    3D WIP - Combine Rifle

    Here's a little update. I'm going to work on the textures for the butt of the rifle, so hang on, but not today. :rolling:
  19. BlumenKohl

    3D WIP - Combine Rifle

    Yeah I agree with the handle part...and I've actually fixed it, I'll put up a render later.
  20. BlumenKohl

    3D WIP - Combine Rifle

    Here's a little work in progress I'm working on for the contest. A combine heavy rifle...it's loosely based on the sketch below. I finished all the main work on the rifle. So far I've put in 1:45 hours in this since last night. Now I'm going to start adding detail pieces, and going to...
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