Use 3DsMax.
You can find .dff plugins for it somewere in this websites
gtanet.com
gtaforums.com
and you can find the smd plugin somewere in this website
HL2 World .com
And yes it is possible, its been done.
I am wondering if anyone that loves to write poetry,could possibly write a poem for me thats titled "PLUMBED"
I need this for academic purposes.
If anyone is intrested please post the poem here.
I leave you with this picture for a little insparation:
Its not really the size of the map that matters. Its how many polygons are there. Here is what i have figured out.
Compileing a map that is 3 times the height of the player and useing 100% of the x,y grid will take approximatly 27 minutes. (Only haveing a floor)
Compileing a map that is 250...
Over an hour of compile time is reasonable for a large outdoor map.
But... 24 hours.... thats too much.
Im up to 2 Hours and 30 Minutes for a City map i am doing for one of the episodes of discovery.
And its quite large. I would post a picture but... i dont want to give much away.
I am working on a Large Scale Map, basicly 3X the size of the whole grid (x,y) x 5 on (z), Extreemly Large.
What you want to do is Use Func_Detail on anything that does not block visibility. Personaly on a map like the one i am working on, this wasent going to work for me. I made every Single...