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    I can't get into Source SDK. (Please help)

    Try restarting steam, when I initially tried to get the SDK I had to get a steam update for it to work. If you already have the SDK pre-loaded you can find the applications under your steamapps directory.
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    What is the name of the entity to create an NPC?

    I'm guessing you created a new mod and are trying to add HL2 content to it ? if that is the case in hammer you need to go to tools>options and select your mod's configuration then under "Game Data files" hit add and select "halflife2.fgd" then you should get a nice long list of entities that you...
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    how do i use half life2 items in my maps?

    doubt you can the CS:S DLL's don't have the code you'd use for generating HL2 content. I mean you can probably import models and that sort of thing, but I'd guess there is no simple way to add things outside the scope of the CS:S DLL's.
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    Impulse 81 broken

    uh no gcf file here, if you create a new mod you gain access to the source code for the client.dll and server.dll.
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    [Please help] "GameInfo.txt doesn't exist at C:/Program"

    The way I fixed it to allow me to work with HL2 content is to create a new mod then include both the base and the HL2 fgd's. I figure I'll probably have to add another fgd anyway for new entities if I make them so this seems like a good way to work.
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    Deployed Combine Gun

    I'm having a little trouble finding the deployed gun model, and I'm not sure what entity would be best to use for it, anybody done this yet ? I was trying to use prop_vehicle_cannon, but the lack of a model makes it hard to work. Oh and since I'm asking the first question, is there something...
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    Easy character modeling?

    Rigging you don't have to do nor do you have to do animation if you use the valve rigs. You would have to do weightmaps but overall painting weightmaps is probably the easiest part of that. in XSI you hit W select the bone whose influence you want to add and that's about it. Oh and you'd have to...
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    help

    unless they changed it it's $99 or less for students: http://www.journeyed.com/ You of course couldn't sell your work, but it's less than full price.
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    XSI slows down

    Also when tweaking vertexes it's often prudent to turn on immediate mode so that it doesn't record your million little transforms.
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    My Second Mod

    Well to do a little extension on the original tutorial provided by Valve I thought I'd share a little more exploration that I'd done with modding. For this I decided to alter the RPG to fire all three missiles and track them all. Not all that more advanced than changing the fire speed but it's a...
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    Modeling: Is it easy?

    To be fair I'd liken learning maya to trying to figure out how to drive using chopsticks, and max as trying to ride a bicycle while it's being built, or maybe it's the other way around. I could say learning XSI is like trying to divine the future using tea leaves, sure it's stupid but it's just...
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    Modeling: Is it easy?

    We who have learned modeling all learned on different packages through different processes and all have different views on this. Personally I can do 3D work much more proficiently than standard drawing. It requires a certain turn of mind and a different skillset than other art forms. I'd say...
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    Lighting Question

    Hmm, I think you took some advice out of context for the Doom 3 thing, but in any case, HL2 and CS:S rely on mostly static lights and light mapping to achieve their lighting. Within the game it does also feature dynamic lighting, but because of scalability options it isn't the same kind of...
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    Single Player Maps?

    The full SDK has not been release yet, until that time we don't officially have access to singleplayer content, on the other hand .vmf files are human readable and if you had some idea of what you were doing you could probably change entities to allow for some singleplayer work, but it isn't easy.
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    My simple simple mod request if possible.

    One physics object is probably not a problem, the problem is when you have a bunch of them and then you add one object too many and the engine decides it'd rather serve you up an error message than figure out all the physics issues.
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    Opening the *.vcd files?

    I may not be remembering 100% correctly but I believe those are face poser files, not sure if they are just the wave file with a header for the phonemes or if they include other facial posing or other information. Have you tried looking at them as text files or with a hexeditor ?
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    C++, End Of File Markers, etc. (again, help appreciated)

    Hmm how would you reach an EOF if you a writing to a file, unless you are waiting to run out of hard disk space ? Or are you trying to read a control z as the EOF ? if that's the case you should be looking at stdin not the file you are writing to.
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    Advice For Me and My son.

    I'd recommend learning on one of the big three, Maya, 3D Studio, or XSI. They all have free version of them, XSI and Maya have the ability to render things out, but both have a watermark. XSI's watermark is not as intense as Maya's. XSI exp exports to HL2 though there are some limits on that...
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    Stuck: Stay on the rocks.

    I loved building bridges and building little causeways, I actually went back after a death and did the whole thing again just to do it without setting off any antlions. the big metal panels are the best, they seem to be really light but also good sized, and they could be thrown ahead of you.
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    Vortigaunt Speculation

    they eventually end up in a shorter loop at least the ones I've gotten to respond, but they can give alot of information.
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