The Academy of Interactive Arts and Sciences? ...sounds smart. Considering the amount of experience and knowledge that go into the voting I'd say this is probably the most meaningful award I know of (of course, being a HL2 fan, I would say that).
One problem I have, though, is that they...
I don't think we can really claim that we have ideas that would 'improve' HL2 since the game was good because it already ties so many elements together. Randomly adding in features would ruin the cohesion that Valve have already established (like Daikatana's useless experience point system)...
What's the big deal? Isn't this supposed to be the side effect when a game 'raises the bar'? This is how lots of great ideas develop and I don't see anything wrong with it.
Many studies have shown that people (kids in particular) do not draw the conclusion that 'cartoon' violence represents real life. Contrary to the old thinking, violent cartoons showing no consequences do not make violent kids.
Realistic gore, however, does negatively influence many people...
I voted for more realistic depiction but the truth is that this is not really an issue for me. It is true that more realistic violence does have more of an impact (though our threshold for an impact would just keep rising and rising) but in the case of HL2 I think that this impact is not really...
I think that the difference between HL1 and HL2 is that what was new and innovative in HL1 was obvious and skin deep while in HL2 it is more subtle and in a direction most people didn't expect. At the time HL1 was released, the big goal was to make games more like interactive movies and HL1 did...
While playing through the game I never really felt there needed to be more weapons, the game was paced well enough, with enough variety, so that I never really got tired of the weapons (including vehicles, hoppers and turrets) they gave. It was when I finished the game that I realized that I...
That's the first time I've read the EA spouse article. It sounds really horrible but isn't that what we as consumers have been asking for? Isn't EA just doing what it takes to keep us happy? I can remember lots of threads on this forum saying that game development is a business and companies...
Valve are one of the most humble developers I've seen. They've never gloat over other companies or taken cheap jabs at them, they've always respected other companies and their games and they've always played down on how good their own games really are. Most of their praise come from the...
But the question here is: should we get over it? I mean, what if there is some kind of retribution or punishment for being gay (think outside of your personal norm if you have to)?
The problem is that as of right now we can't know because research on this topic can be so biased. We have...
I don't think this kind of battle will ever end because the final answer (if there is one) is to the question: is homosexuality right? This leads to a lot of related questions. Is there a judgement of souls in the afterlife (or an afterlife at all) and will homosexuality be held against a...
Even if 5 video games were made in the history of all time there still wouldn't be a 'best' one because everyone would have their own opinion on which one is best and why.
Jeez, did we really have to jump all over this guy? He backed up his opinions, presented them in an understandable manner and did not call everybody fanboys. That's a good thing. His only faults were claiming to be unbiased and not realizing that VS threads are the work of the devil.
Gamespot likes games with lots of stuff in it. HL2 had no chance of winning unless it took place in a fully (if not aimlessly) populated environment with fully drivable vehicles, open ended mission structure and hundreds of secrets and items.
More than a question of how good a game is...
Do we all remember the notoriously unimpressed hands-on preview Gamespot gave? Did you honestly think that they were going to change their opinion when the game came out? Gamespot basically decided HL2's fate before the game came out and we all 'knew' that by the way Gamespot was treating HL2 in...
I think Gabe said that things were cut to focus on more important parts of the game. Of course this has two possible meanings.
Focus time and effort on certain things to finish the game (ie. things requiring too much tweaking and fixing and are not essential were cut). Or, focus the game on...
The G-man smuggles you into City 17 because he knows what you would do (even if you're not quite sure) and that it would benefit him, much like the Germans smuggled Lenin into Russia. In HL2, I had a sense of purpose because:
1. Characters told me what I had to do effectively.
1.5 Characters...
Wasn't there a thread about HL2's wow moments before, or at least something like it? I know I felt that way when the metropolice told me to pick up the can and put it in the trash can, when the train ran the cops over on the railway or at the wooden bridge you can blow up; for me there were lots...
HL2 doesn't have plot holes so much as questions it raises but doesn't answer. Saying 'plot holes' makes Valve sound like bad storytellers while saying 'unanswered questions' makes them sound like they are intentionally holding back some information. Which one you choose to use depends on what...