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  1. Styloid

    Tribes V SP demo released

    I don't think it is garbage but I was pretty disappointed. I was expecting something that would extend what the original Tribes games were instead of going into the 'tournament' type game setup and dumbing down (more arcadey) the weapons and gameplay of the original. I prefer it when developers...
  2. Styloid

    Your love of shadows

    The thing about it is that HL2 does already have a good lighting and shadowing system. They already can pull off many dramatic lighting effects (enemies stepping out of darkness or concealed in the shadows) and shadow effects (seeing someone's shadow before the person can be done in CS:Source)...
  3. Styloid

    Ugly water in HL2?

    Smooth and glassy. Can't argue with you there.
  4. Styloid

    Coast Bink question...

    It's a flipped over car (though I guess everyone knows that already)...
  5. Styloid

    Your love of shadows

    Well, maybe Wraith is one of the people who voted "Shadows are pivotal to the an enjoyable game experience". It would make sense to him then; the pivotal to enjoyment part that is.
  6. Styloid

    about that bink

    The point of this (i agree with it) is that developers still have to cut some areas if they are focusing on other areas. HL2 has to cut back on shadows because of it's large maps, physics, AI, amount of physical objects, other graphical effects like HDR, etc. Doom3 spent a lot of resources on...
  7. Styloid

    Ugly water in HL2?

    I guess this would be a hard thing for you to elaborate on but could you say why you think the art direction for water is better in FarCry? What it looks like to me is that they tried to do realistic looking water but didn't quite make it; the thing that bugs me is that the waves aren't really...
  8. Styloid

    Your love of shadows

    More realistic shadows is definitely the next step for games and I can't wait to start seeing it but I don't consider it a big deal (especially compared to having the game run well on my computer). It is one of those things that is not noticed right away; for example faked photographs in the old...
  9. Styloid

    about that bink

    To me the shadow problem is a problem. There's no denying that it looks out of place especially if everything else is looking great. The fact is, however, that you wouldn't even get that wide open scene with lots of physics, physical objects and little people/aliens running around if Valve...
  10. Styloid

    Who had the original idea's?

    I agree with Mr. Bongo. There are very few 'new' ideas if you strip all other things (innovations, twists, details, etc) away from the idea. Monsters from hell in Doom was not a new idea. However, it evolved the ancient idea by 1. putting it in a futuristic setting and 2. (more importantly)...
  11. Styloid

    Ugly water in HL2?

    If someone wants to say why FarCry looks better they should do it in an organized fashion. List the features that it has in comparison to Source (so far they seem the same to me). Give examples of what was done in FarCry that made it look good; explain it to everybody so they can either...
  12. Styloid

    Ugly water in HL2?

    To me HL2 looks better. I like their art direction. The way they use lighting, colour, architecture and animation I just find amazing. In comparison I felt that FarCry did not have as great an art direction (in this case the water looks too much like a jello with continuous repeating...
  13. Styloid

    Anyone lost interest?

    It doesn't sound like many people are losing interest as much as they are losing patience.
  14. Styloid

    Who had the original idea's?

    the story in HL focused more on the government cover-up and the G-man and was presented (no kidding considering the time period) better than the original Doom. Of course nowadays it doesn't matter because, as someone said before, 'going places' can be considered a rip off. People will see what...
  15. Styloid

    Half-Life 2, The New Deus Ex

    I think all games should be allowed to stand on their own merit, even if personal tastes might differ. I certainly would not expect an arcade-styled game to be very immersive or atmospheric or a point&click adventure game to have very deep gameplay but both may be perfectly fun. In the case of...
  16. Styloid

    Why do you like HL2?

    Valve have put a lot of thought and care into this game and the design of the game. They are pushing for new experiences with gameplay, story and atmosphere in an FPS and are doing it in ways that haven't been done before. I would have to say, though, that the main draw for me has to be the...
  17. Styloid

    Edge Review Doom 3

    I'm not really sure what side I sit on in terms of quicksaving or not. It does seem almost like cheating because it makes many games very easy to complete, takes away most fear of dying and makes any game beatable by any player no matter how poor his/her skills are. However I do not enjoy...
  18. Styloid

    Why is HL2 "a marvel in the making?"

    I think that this discussion is about the same as the 'will it be revolutionary?' discussions. I think HL2 has the potential to set the bar higher for a narrative-focused FPS because it has invested in elements that other FPS's have not like improving world interaction (more movable, physical...
  19. Styloid

    Why is HL2 "a marvel in the making?"

    There are books and university courses today dealing with game design as it is becoming a major form of media. I'm sure if you really want to know a bit more about how games are designed you could check those out.
  20. Styloid

    Mario 64 vs HL2...structurally similar?

    It's a good theory but I really doubt it. Valve have emphasized that the plot and narrative in the game are very important and that it will be relatively linear (though the combat will be open and characters will respond slightly different depending on how you play). Chances are the events in...
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