Homer
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- Sep 16, 2003
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cs:s may not be a full game, but it is the source engine, and it plays the same as the full halflife2 will. farcry did'nt play well at all, it just felt... bad, its hard to describe. I could run it fine, but the game just wasnt there. Anyway, what makes those indoor farcry screenshots look so good is heavy use of bumpmaping on mettalic surfaces. The source engine is capable of that, but halflife2 doesnt take place in a old battleship, it takes places in towns and countryside. The resolution is higher on source textures, and the polygon count is better to. If I was gunna talk about a game that had a 1-up on halflife2 from a tech standpoint I would be talking about doom3, farcry may as well have used a myst interface.
Oh, and I would like to point something out about the water. Both games use almost exactly the same tech to make water effects, so at highest settings both games water should look about the same. the only difference will be what the water is reflecting.
Oh, and I would like to point something out about the water. Both games use almost exactly the same tech to make water effects, so at highest settings both games water should look about the same. the only difference will be what the water is reflecting.