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  1. Arno

    Doom3 Gone gold!(?)

    Six CD's can contain about 4.2 GB worth of data. That's 3,000 x 1.44mb! :rolling:
  2. Arno

    Which Game do you think is more advanced? Far Cry or Doom 3

    I think Far Cry will support the most graphical features (SM3.0, 3DC, HDR). But I suspect that Doom III will run better, contain less bugs and has far better mod-support. I voted for Doom III.
  3. Arno

    SM2.0 vs SM3.0 1.2 Far Cry patch.

    Apparently the SM3.0 path gains the most performance in indoor area's, where it can use single-pass lighting. Both custom AnandTech demo's were taken outside, where most of the shaders are PS1.1 and thus provide little benefit for SM3.0. People with common sense don't post flame bait on this...
  4. Arno

    nVidia SLI

    A lazy developer would only target the biggest audience, which are the consumers with $50 - $200 graphics cards. Good developers make their games scalable, which motivates gamers to upgrade their hardware. I don't think it's very realistic to think that a game will be developed that's only...
  5. Arno

    nVidia SLI

    At the moment such a system would only be an option for rich hardware nuts who are desperate for a place in the 3DMark Hall Of Fame or something like that. On the other hand, it looks like an ideal upgrade path. You could first buy a single 6800 card and after a year, when more demanding...
  6. Arno

    have they fixed the NV30/3* codepath yet?

    Yes, a GF4 will run HL2 fine, but not in DX9 mode, as it's a DX8 card. Most people can definitly see the difference between 40 fps and 100 fps.
  7. Arno

    Source vs UE3

    Ah, thanks for explaining, now I see your point too. :cheers: I was impressed with the amount of work that went into creating the art, but the design itself is indeed pretty unimaginative.
  8. Arno

    Source vs UE3

    To be honest, in my opinion, the art is the biggest plus in the UE3 demonstration. All that pixelshader technology isn't that hard to program and I believe Source (and even Far Cry) can use the same pixelshaders. What really makes the UE3 demonstration shine is brilliantly modelled characters...
  9. Arno

    Absolute worst review...ever

    Although I prefer the normal "apples to apples" type of benchmarking myself, I can appreciate it that HardOCP is experimenting with new review methods. You can't blame them for trying.
  10. Arno

    61.45 drivers reviewed at AnandTech

    Speaking of facts, ATi did make some "shitty ass" cards in the (distant) past.
  11. Arno

    61.45 drivers reviewed at AnandTech

    Not really. More then half of the games are OpenGL nowadays. Take a look at the top ten online games from gamespy.com/stats: 1. Half Life <-- has OpenGL support 2. Wolfenstein: ET <-- OpenGL only 3. Call of Duty <-- OpenGL only 4. America's Army 5. Battlefield 1942 6. Medal of Honor: AA...
  12. Arno

    Thief 3 = Crappy engine

    *Arno raises hand I have an FX5600 and I get around 10FPS at max details. He's probably talking about medium detail.
  13. Arno

    video card dilemma :\

    Apparently you're on a tight schedule! You might wanna consider buying a video card in a local store. If you buy the card from a website, and once delivered it turns out to be broken, you won't have enough time left to wait for the replacement. Just my $0.02
  14. Arno

    nVidia internal ATi Bashing

    That was a fun read. It shouldn't be taken too seriously, though. Quotes are easily taken out of context and of course it doesn't get more biased then this. Supposedly it's easier to code for SM3.0 compared to SM2.0, because SM3.0 looks more like a normal programming language (with loops and...
  15. Arno

    Hypothetical question

    I assume that by the time the full Doom3 game is in stores, I've already played the Doom3 demo a lot, so I would obviously start with HL2. And to quote Loke: "Halo2 is excluded."
  16. Arno

    Nvidia vs. ATI

    I wanted to add more to my post, but I didn't have more time. In the end I think all the trilinear optimizations are fine. I personally can't tell the difference during gameplay, so I don't care about brilinear, adaptive blending, bilinear on higher texture stages, or whatever else we'll see...
  17. Arno

    Nvidia vs. ATI

    It's only trilinear when the colors are linearly interpolated between mip-map levels. Normally you can verify this behaviour by using colored mip-maps, but in the case of ATI's adaptive blending the filtering algorithm changes when colored mip-maps are switched on. So it's hard to tell what's...
  18. Arno

    Going Matrix Revolutions on our asses?

    Me too. Interesting story and some of the most spectacular special effects I've ever seen.
  19. Arno

    Half-Life to be Updated with Source

    I believe Source will include tools to convert HL maps to HL2 maps automatically. Of course, it won't be as easy as that, as the maps will need some graphical improvements everywhere. I like the redux idea, but I wish they would finish HL2 first and start thinking about additional stuff later.
  20. Arno

    id Software Confirm Summer 2004 Ship Date for Doom 3

    Stalker won't be out before Doom3, so he's still correct. :P
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