Call of Duty is known to have problems with the cat 3.8-3.9 drivers, the full version that is. If you want to play COD without problems on your radeon 9800p card, roll back to the 3.7 drivers. :)
Half-Life 2 DOES have per-pixel lighting, but only in a certain way, and not like games like doom 3 does. Yeah, I know what Per-Pixel Lighting is. Per-Pixel Lighting is a method allows you to create point lights, spot lights, and special effects lights that have full support for distance...
IF HL2 WOULDN'T WORK?
If hl2 wouldn't work on my computer no matter what I'd do, here is the list of things in order of what I would do:
1. Scream at my computer case and strangle it even if it doesn't cooperate. Then I'd pound the ground and jump up in down throwing a huge temper tantrum and...
No, I'm not smoking. I mean per-pixel lighting in terms of using it with the lighting system. I think valve could implement self-shadowing into hl2 and repair as many bugs as possible to create more realistic shadows without such a huge performance it. And, oh yes, half-life 2 makes great use of...
There IS a way to achieve shadows like soft stencil shadows without a huge performance hit. Self-shadowing and shadowmapping, but self-shadowing is not true shadowing that casts onto any surface, and is filled with many bugs(E.G, fuzzy animated edges), and is truly a hack, although is used in...
I have no problems with the Cat 3.9 drivers/control panel. I have no idea why anyone would have such a problem just by hitting the start button equaling a computer lock-up. Indeed, how sad, perhaps you should reformat. :(
Wrong. There is no such stencil shading in hl2, just high-resolution shadowmaps, dynamic lightmaps, static lightmaps, and render-to-texture soft shadows. And no, half-life 2 does NOT have per-pixel lighting, I am pretty sure, nor stencil shadows. I don't think you realize the crucial difference...
That MSN "digital IQ" test only will present how lazy you are.(with all the PDA and labtop questions...) I think there are better tests out there to really tell if you are a nerd or not. Any specific links to other "nerd" tests?
My paragraph is quite explanatory. I ask why valve kept shadows and lighting so simple in half-life 2 instead of taking advantage of the latest hardware using per-pixel lighting and stencil shadow volumes. For those of you who don't know what Stencil Shadows are, stencil shadows are a rendering...
I mean the direct-x9/direct-x 8 cards can handle it great and the direct-x7/direct-x6 cards don't handle it great so why did they just import soft render-to-texture shadowmapped shadows for dx9 mode and straight render-to-texture shadowmapped shadows for dx8 mode and blob shadows for dx7 mode...
How can you say it will be better as a fact? Sure IYO it might be as you see it, but other people may think half-life 1 as a much greater game. :rolleyes:
I really hope VALVE will create a sequel to one of the greatest and most successfull game of all time that holds its own and advances from the original half-life in every way. If only VALVE released a demo so we may be able to predict if that's true...