No, you always add the handles manually. However they do move with, at least, the model doors (One in wasteland I THINK) if you parent them to the door. With move I mean up and down like real doorhandles (as seen in HL2).
I don't know if it works the same with brushdoor, though, but I...
I don't like the gameplay myself (Chockepoint areas are all areas I don't want to be fighting in) and it's R E A L L Y messy until you get the floorplans down in your head.
It's one of the nicest looking maps I've seen though, so kudos for that.
I wonder what FPS I'll get with my 9800 Pro... It'll run (If I'm allowed to, that is), because truly I have run the tests out there with good results... Question is how demanding HL2 will be.
NS:S, ... Some game about the American Liberationwarthingy... Can't remember the name (Both HL1 and HL2 mod) and in the short term, of course, Sven The mr. Co-Op.
Ed: Badgeofblood.com could be good too. Resistance and liberation is another possible winner but I believe I'll find gameplay too...
DrDevin, that's a really bad mapping idea, not to see how it actually looks. That only works for checking out your geometry.
Use VisGroups instead and only compile parts of your map. That's how a "real" mapper does it ;).