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  1. Dead-Inside

    Door Model

    No, you always add the handles manually. However they do move with, at least, the model doors (One in wasteland I THINK) if you parent them to the door. With move I mean up and down like real doorhandles (as seen in HL2). I don't know if it works the same with brushdoor, though, but I...
  2. Dead-Inside

    waterfall/carving

    Wtf are you talking about? And why a new thread?
  3. Dead-Inside

    hammer not compiling correctly

    Just post the text then? As a quote*
  4. Dead-Inside

    hammer not compiling correctly

    Well noone's gonna read that.
  5. Dead-Inside

    cs/de_xcom (my latest map in 2 flavors)

    I don't like the gameplay myself (Chockepoint areas are all areas I don't want to be fighting in) and it's R E A L L Y messy until you get the floorplans down in your head. It's one of the nicest looking maps I've seen though, so kudos for that.
  6. Dead-Inside

    A question regarding skybox height.

    Actually it only adds 2-3 seconds to have a box be a larger box, aslong as you made the toppart seperated with a hintbrush.
  7. Dead-Inside

    help, another noob mapper!

    Usually it's because of an update or otherwise Steam-screwiness. Loading the game and exiting it should usually resolve the problem.
  8. Dead-Inside

    April Fools Steam Update

    Akimbo Shields will solve the 50% cost lowered AWP issue. Oh yeah baby! Best AprilFools EVER.
  9. Dead-Inside

    Question

    Map - Load pointfile. You're not supposed to "find it", it's suppsoed to be in your mapsrc..
  10. Dead-Inside

    Question

    I think you always have a pointfile, it's just not always filled with something. Correct me if I'm wrong.
  11. Dead-Inside

    Valve Hammer Editor : Error Listing

    How about making it alphabetical? Even with searching, some errors are pretty much impossible to find.
  12. Dead-Inside

    Buying Computers Online Resource List

    Mind adding a swedish section? komplett.se and datorbutiken.se (komplett goes for a lot more than just Sweden, btw)
  13. Dead-Inside

    Textures not appearing

    Run the game/s, refresh the SDK.
  14. Dead-Inside

    dynamic lighting problems

    There's a blocklight TEXTURE, no entity required.
  15. Dead-Inside

    TEXINFOS problem

    Well no, that doesn't have to be true.
  16. Dead-Inside

    HDR Movie

    I wonder what FPS I'll get with my 9800 Pro... It'll run (If I'm allowed to, that is), because truly I have run the tests out there with good results... Question is how demanding HL2 will be.
  17. Dead-Inside

    Which mods do you want?

    NS:S, ... Some game about the American Liberationwarthingy... Can't remember the name (Both HL1 and HL2 mod) and in the short term, of course, Sven The mr. Co-Op. Ed: Badgeofblood.com could be good too. Resistance and liberation is another possible winner but I believe I'll find gameplay too...
  18. Dead-Inside

    map viewing program ?

    DrDevin, that's a really bad mapping idea, not to see how it actually looks. That only works for checking out your geometry. Use VisGroups instead and only compile parts of your map. That's how a "real" mapper does it ;).
  19. Dead-Inside

    Hammer help - making a camera

    It's really simple and extremly logical.
  20. Dead-Inside

    Brush Vehicles (Example Map)

    Well none of them work in CSS so if you could get them working in CSS then that would be great (My HL2DM compiler refuses to work anyways).
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