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  1. Dead-Inside

    Water

    For those who're too slow to read a tutorial or whatever; ALL SIDES BUT THE TOP SHOULD HAVE NODRAW. THE TOP SIDE SHOULD CONTAIN THE WANTED WATER TEXTURE. YOU NEED TO SEAL ALL SIDES TO AVOID "INVISIBLE SIDES". Glad you fixed it without my help though.
  2. Dead-Inside

    hl2_hiddenlab v1.1

    Rofl! Just in the first SS I can tell you didn't even bother to include cubemaps. Being a member for so long now you should ****ing know this.
  3. Dead-Inside

    Skybox Fog

    Wtf? It doesn't scale entity values. From what I understand it should be the same (As it was in my map).
  4. Dead-Inside

    Zip format

    As a side note; Get winrar instead (www.rarlab.com). Much better program with support for a lot more.
  5. Dead-Inside

    for those with ladder problems in hl2dm

    ... It is fairly obvious. If it was INSIDE of a brush it wouldn't be usable anyway, use your brain kthx.
  6. Dead-Inside

    Question.......

    Yes, well, you aint going to get the answer from me. You ****ing ass advertiser ruining the game.
  7. Dead-Inside

    Three Dimensional Rock Texture.

    What rocks, the ones in the wall there or ones on the ground (Like, rocks lying around)?
  8. Dead-Inside

    Decals

    That would mean one frame per three hours of playing... I'm pretty sure you're lost. COMPILING may take 3 hours, but RENDERING is what your computer does ingame.
  9. Dead-Inside

    Decals

    Maybe it should be noted here that overlays take about 10 times the time to render. They're still great though.
  10. Dead-Inside

    Questions

    LOL. You should read up on visleafs and how they work... I can tell you right now that a hintbrush helps VBSP to make another visleaf. http://www.student.kun.nl/rvanhoorn/Optimization.htm
  11. Dead-Inside

    My first map

    The trigger and the invisible textures are pretty much the same. You should however always try and use the right type for the task at hand. And yes, I meant that you should use the light and light_spot entites together. Dynamic lights are a nono. Light_spot's can have both their inner and...
  12. Dead-Inside

    func_physbox

    There should be an option for boyancy.
  13. Dead-Inside

    My first map

    The light sucks balls but the geometry is alright for a first map. About the light; Never use more than two lights in any given frame, and don't change light too fast. It'll be a bother to the player if you switch light all the time. Not to mention yellow, blue and red light often looks bad...
  14. Dead-Inside

    broken water

    Well I have to say interlopers is a great site.
  15. Dead-Inside

    bspzipgui

    Something you really have to watch out for, though, apart from textures, are displacementmaps... They take up way way way too much space. I'm guessing it's all the surfaces with their light information (A bumpy wall will have more light info than a flat).. But still.
  16. Dead-Inside

    Making a fountain

    I'd be guessing sprites, animated. Exactly how, though, is another question.
  17. Dead-Inside

    Radio sounds!

    Okay honestly, having your name in the map is all good ,but not as a big fat sign. Make it in a hidden credits room or whatever but NEVER EVER make it as you said. And DEFINENTLY don't make the server say your name repeatedly. Even if you would get it to work it'd make it so bad that noone...
  18. Dead-Inside

    team respawn

    Actually you can run servercommands through the map. Ask Raeven0.
  19. Dead-Inside

    best framerate in game

    You actually sat through 8 hours just to realise you made a serious mistake? lol :D
  20. Dead-Inside

    BspZip Help / Questions

    It isn't. If your map is complex, though, a lot of stuff will have to be rebuilt and edited by whoever wants to steal your map. It will never be undecompilable as the process is reversable.
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