Team Fortress Classic introduced me to multiplayer gaming, so I am very pleased with this mod. Here's hoping it plays at least as good as the original!
Here's how things generally work when dealing with copyrighted intellectually property: the answer is "No" until you specifically hear otherwise.
The very fact you're creating a game using copyrighted material without permission is a conflict of copyright laws. Whether or not you're doing it...
It should also be mentioned that one of Ensemble Studio's stated design goals is to make the best looking video game ever made. Valve's priorities were a bit different.
Half-Life 2 is quite a different beast entering a different market. Half-Life was a bit of an unknown property at the time of its release, and that third year boost in sales seems to coincide with Half-Life's increased online popularity. Half-Life 2, on the other hand, was one of the most...
There was quite the little brouhaha over this very issue when this mod was first announced on this site, but the developers assured us they were taking the proper steps to keep their noses legally clean. I see they've changed the description from "an unofficial sequel to Secret of Man" to "a...
Let's keep things in perspective: at the time of this post, that "37% of voters" represents 66 people. The sample group is far, far too small and random and the poll question too vague for us to draw any meaningful conclussions.
The question and poll selections are too vague. First, it needs to be clarified exactly what "stuttering" problem is being addressed. "Stuttering" is generally understood to be one of two things:
1) There is (or was) a rather serious bug that would case Half-Life 2's framerates to drop to...
Indeed. Doom 3's sound is flat as a pancake. Half-Life 2's sounds are wonderfully textured and dynamic. For instance, listen to how different an explosion sounds depending on its proximity to you.
On the other hand, Half-Life 2's average environment is considerably more detailed and interactive than anything in Far Cry. Valve's incredible physics engine didn't come for free in terms of CPU cycles, which explains why Half-Life 2 uses "cheap" lighting and shadows.
The alternative is, of course, scouring Google trying to find a decent download site, making sure its compatible with your installed software (certain patches are required for different program versions), waiting in line to download it, installing the patch, then more waiting as the admins...
Yes.
Besides, I didn't say that it was undetailed, I said that it lacks the kind of detail that really makes maps come alive. I'm sure it plays O.K., but it's not much of a looker.