Mods may be able to increase the map size, +-16384 units means that each co-ordinate is stored as 3 15 bit integers. If it is anything like the HL1 format, brushes are specified as four or more interecting planes and each plane is described using 3 integers. If each of these integers is stored...
That sounds like a great idea. I made this Quake1 DM map where you fought to the top of this 3 storey horse shoe shaped building. At the top there was a button that made all the foors open up. Everyone fell on top of eachother on the ground floor and started a massacre. It was fun to watch...
Here's a whole thread where every aspect of antlion life has been discussed, including the FFIV antlions.
http://www.halflife2.net/forums/showthread.php?s=&threadid=1529&highlight=final+fantasy
I have also experienced this bug. It is especially annoying as I prefer to play large sections of the game at a time rather than quicksaving every three seconds.
It's an example of a word that has changed usage. No-one can deny that nowdays geek refers to an introverted computer enthuisant, but going by the original meaning (which I was going to post before someone beat me to it) I am not a geek. I am not employed by a circus, nor to I behead foul with...
Actually the 9500 pro is faster than the 9600 pro in almost all benchmarks. Basically ATI couldn't afford to keep producing the 9500 as it had most of the same hardware as the 9700 but with some of it disabled.
I think it would be more than 'quite tricky' to do properly since water behaves chaotically.
I'd like to see if someone could do a reasonable approximation. I'ts been done in 2d, I suppose it depends on how complex your 3d evironment is.
Yeah, I was playing B&W late at night when it started whispering my name. I decided to go to bed and stop thinking about it. It was a few months later when I was looking through the sounds from the game when I noticed all the names.
The hardware forum is dead because everyone posts on the 'General Discussion' forum isntead. Everyone posts hardare stuff on 'General Discussion' because the hardware forum is dead. It's a viscous circle that is not helped by everyone following the crowd and posting hardware stuff here. Mods...
Evil, I believe you have been 'Owned'.
I think people got overexcited with this new scalable engine and imagined the feature that alters LOD when framerates start to drop. It it most likely entirely distance based. So no LOD for the weapon model. Guess this rules out go-go-gadget arms as a...
What if they count each instance as a different enemy, (in a room with three combine soliders there would be three different enemies). In that case there would certainly be 'over 50 enemies'
Seriously, if HL1 had 23 enemies HL2 could easily have 50. What I'd really like to see in a game are...
Doom ]I[ will PwnZ00RRRz!!1111!!1!
Is that what you want me to say? Is it? Is it? Did you post here because it's nice when everyone agrees with you, it makes you feel accpeted. Imagine posting the same to a D3 forum. Maybe you were just curious. In that case, use the search function to see...
Let's hope that the physics engine is deterministic (they don't use any randomised variables). If it isn't then this sort of thing owuld be almost impossible.