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  1. dscowboy

    [Update] CTF_SECTERRA_RIDGE - Destructible Buildings

    Download: http://www.secterra.com/download.html Screenshots: http://www.secterra.com/media/index.html CTF_SECTERRA_RIDGE_V1b Synopsis: Capture the Flag, Combine vs. Rebels. Includes fully destructible buildings and working artillery. For HL2DM. Details: There are four houses on the...
  2. dscowboy

    CTF_Secterra_ridge - Destructible buildings

    There are structural parts to the house that are immobile. They provide a housing for the larger, motion-enabled pieces. I went through about 5 versions before I settled on a design that worked well and didn't stress the engine/hardware too much.
  3. dscowboy

    Released! CTF_secterra_ridge - Destructible buildings - Artillery - for HL2:DM

    It is not in alpha. There are a couple issues (spawn deaths, optimization) I'll be fixing with an update in the next few days, but otherwise it is complete. The level of destruction detail already taxes the engine and the clients' hardware near to their limits, so I probably won't be able...
  4. dscowboy

    Released! CTF_secterra_ridge - Destructible buildings - Artillery - for HL2:DM

    If an admin could move it, that would be great.
  5. dscowboy

    CTF_Secterra_ridge - Destructible buildings

    Dont want to spam forums but I wanted to start a thread in here to discuss the map: Download: http://www.secterra.com/downloads/c...a_ridge_v1a.zip Screenshots: http://www.secterra.com/media/index.html Main Thread: http://www.halflife2.net/forums/showthread.php?t=73212 Having a...
  6. dscowboy

    The Big DM map thread

    Released! CTF_Secterra_ridge - Destructible buildings - Artillery - For HL2:DM Download: http://www.secterra.com/downloads/c...a_ridge_v1a.zip Screenshots: http://www.secterra.com/media/index.html CTF_SECTERRA_RIDGE_V1a Synopsis: Capture the Flag, Combine vs. Rebels. Includes fully...
  7. dscowboy

    Released! CTF_secterra_ridge - Destructible buildings - Artillery - for HL2:DM

    I made the map. I go by Oboros on my server. I am starting a new map... I may release another version of this one to fix some things though. The new map will have gameplay more in line with the mod im involved in, Secterra. And a larger variety of destructible buildings. Thanks for your...
  8. dscowboy

    Released! CTF_secterra_ridge - Destructible buildings - Artillery - for HL2:DM

    Download: http://www.secterra.com/downloads/ctf_secterra_ridge_v1a.zip Screenshots: http://www.secterra.com/media/index.html CTF_SECTERRA_RIDGE_V1a Synopsis: Capture the Flag, Combine vs. Rebels. Includes fully destructible buildings and working artillery. For HL2:DM. Details...
  9. dscowboy

    HL2 DLL files not compiling

    These forums are meant for people who aren't assholes. so if you are an asshole. THEN DON'T USE THEM!
  10. dscowboy

    HL2 DLL files not compiling

    Thank you nietzsche!
  11. dscowboy

    HL2 DLL files not compiling

    Clarification (can't edit my post), this is when I use the "Create A Mod" feature in Steam and choose "start from scratch". If I choose the other option, the HL2 DLL files compile and the weapon_rpg entity works fine.
  12. dscowboy

    HL2 DLL files not compiling

    I'm unfamiliar with VStudio, so this will probably be easy for someone who is. When using the Game_SDK solution, several weapons are described under the "hl\Source Files\HL2 DLL" folder but those files are not compiled when the solution is built. So when I run a map containing the weapon_rpg...
  13. dscowboy

    SDK Example Compile problems on vs.net 2003

    Have you tried compiling in Release mode instead of Debug?
  14. dscowboy

    SDK Example Compile problems on vs.net 2003

    You need to post the actual errors. Look for the errors further up in the log.
  15. dscowboy

    The "We Won't Sell Out To Valve" pact?

    Ok, well, your situation must be pretty unique, apparently you're not interested in having a career in the gaming industry. If you 1) need money to live, and 2) want to make games for a living, then your goal is to get paid to make games. Your plan to make a mod and never receive money or a...
  16. dscowboy

    It's incoming?

    What's the big deal? You all realize that every major game retailer is getting shipments of those worthless little preorder boxes, right? The ones that cost $10 and contain nothing?
  17. dscowboy

    Half life 2 and the "bouncy" physics

    1) All collisions between PLAYERS and MULTIPLAYER SERVER-SIDE PHYS OBJECTS are simplified to the point that no surfaces actually collide. When the player and a server-side phys object are in close enough proximity, a pushaway and a pushback force are generated. These forces are controlled by...
  18. dscowboy

    "Hang in there... It's almost over!"

    'Crunch' is a reference to 'crunch time', in software development the period before release where everything has to get finished up very quickly and long hours at the office are common. Crunch time is always 'almost over'
  19. dscowboy

    CS:S hiccup when interacting??

    The problem IS your ping/latency, create your own server and the effect is greatly reduced, if not eliminated. The problem has to do with prediction. Turn cl_prediction off sometime and you will see what's actually happening in the game instead of what's being client-predicted about your...
  20. dscowboy

    CS:S Pics of the NEW "Office".

    I'm glad somebody finally posted some decent shots of the game. All the maroons posting their GeForce2 shots and whining about the graphics were starting to make me nervous.
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